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Thread: Encounters that you want to be affected by NSD

  1. #21
    Drill Sergeant Sottoh, Westin, and whatever from Dust Brigade quest (currently proc) debuffs turned into nanos and preventable with NSD.

    Wistful Apparition everything (If not already, I do not recall. Pretty sure it doesn't)

    Pause or temporarily remove flames from Dust Brigade 3 Specialist Rafael Dietmart
    Halt anything from Dust Brigade 3 Colonel Christie Wamala.
    No slayerdroid healing while running, and/or no boss running while NSD is active on Dust Brigade 3 slayerdroid and top floor boss.

    Prevent Corrupted Xan-Len healing (If it does not already, I cannot recall)

    Prevent Neretva Chief Virologist nano damage

    Delay Notum Bomb by 15s in Neretva X

    Prevent NSD proc on Dust Brigade monsters in Neretva and Dust Brigade 3.
    Healing from superior commandos (If not already, I've never tried)

    Prevent Albtraum keeper stun while active.

    These are all fantasy, of course, but would still be nice to see.
    Last edited by wonderland; Jun 28th, 2013 at 13:09:23.
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  2. #22
    I thought the question was which mobs would it be good to have an NSD for with reasoning behind it, not just blindly naming every boss encounter around.

    To be fair though, in every single raid there is, with a blockade dependent on Nanotype casting there should be one mob that should become quite a deal easier with an Mp around. If that mob shouts something about 5 seconds before he is about to use a nano we could keep using the short term NSDs since that would encourage active participation, whilst still disabling the mob from using the nano.

    A little bit in the manner in which the tower shows its about to nuke in Sector 7 or otherwise more like Aune shows it in most of the DB instances
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  3. #23
    Quote Originally Posted by Flyingengi View Post
    Think about that. REALLY hard.

    You have a 15 second nano to prevent an effect that randomly happens.
    Which means the nano is up 25% of the time, which I think is plenty.
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  4. #24
    I honestly don't understand why NSD immunity even exists. It wouldn't stop Proc attacks, only casted Nanos. And if a boss is scripted to cast a certain nano and you don't want it bypassed with NSD, just give the nano like a -3001 nanoskill requirement.
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  5. #25
    Actually makes alot of sense right there, why would they need an immunity. The whole immunity thing makes no sense indeed
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  6. #26
    It just seems like incredibly lazy developing to me

    "Can we be bothered making certain aspects of the boss by-passable with an MP, even though bringing an MP is a cost to DD and debuffs?"

    "LOLNOPE NSD IMMUNITY"
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    Raggy - 220 Bureaucrat || Raggeh - 220 Fixer | Back as 'Raggys' - Shade for the time being. | Nuclei - 217 Nanotechnician || Nanobiology - 214 Doctor

    Tip #743: As noted in Tip #244, tea bags have an infinite variety of uses. However, there's always one jerk who will want to give you crap over drinking tea. Particularly if in a new town, use this as an opportunity to assert yourself. Any drunken idiot can win a bar fight. It takes a real man to win a bar fight while enjoying a cup of Earl Grey.

  7. #27
    Hmm was thinking just now, but is it otherwise maybe meant as some sort of push to try to make people work together as in NSD not working because of an immunity but if u combine:

    Dominate -125
    Trader Drains -500
    Mind nuke -150
    Total -775
    Then mob still cant cast his stuff maybe.

    If thats the case that would be semi a good thought, however ive so far never noticed something like that yet
    Metafly7 220/30/70 "E"

    Advfly7 170/19/42 "E"


    Proud member of ~Spirit~ Rubi-Ka Atlantean

    Anarchy proves this quote wrong: "War would end if the dead could return." ~ Stanley Baldwin

  8. #28
    It would be wonderful, if mobs had a range of different effects with different requirements and that different levels of debuff would prevent different nanos being used by the mob. I'm pretty sure that there are no mobs that are actually built that way though - and they don't seem to have the AI necessary to really take advantage of it, even if they were. And as far as I know, debuffing mob skills in the way you suggest, doesn't stop them casting things.

    Now it's possible that the devs achieved that by making sure that anything other than a full Shutdown debuff wouldn't be enough to stop the mob casting its nano (e.g. give the mob 2150 skill and the nano a 200 requirement). Only a -1950 debuff would work.

    Or it's possible that at some point, the devs just made it so that mobs with NSD can't cast nanos - so nothing to do with the debuff level versus their skill level. Just "If ShutdownLine Nano in NCU then CannotCast" sort of thing, coded into the mobs.

    I have a vague memory of a conversation with a dev way back when, which may have suggested that the latter is true... can't remember for sure though.

    X
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    Various other test MPs of differing levels and builds available.

  9. #29
    Just went looking for any clues on that remembered information. Can't seem to find any references to it anywhere... so it might just be something I'm remembering wrong... or it might be something a Dev told me on test back when I was a prof. or some such.

    Hard to tell with me these days... I think so many years hanging around here has made my brain a bit mushy....

    X
    Xtremtech: MetaPhysicist currently resident on Test. (209 + 21 AI Levels).

    Various other test MPs of differing levels and builds available.

  10. #30
    Actually if thats the case it could be cool to fix it with "if Dominate(skill)" then cannot cast nano that uses that skill.
    If it will work like that it takes some remembering which mob uses what nanoskills and we keep the ability to debuff for a minute
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  11. #31
    That would obviously take some coding support to manage the changes and involve extensive changes to the mobs. But yes, it's a nice idea.

    I think that there's a worrying element in the back-ground here, which is that the now shared dev team between all of FC's MMOs probably means that they will be more likely to scale back the upcoming changes, rather than encourage lots of new coding work. I would imagine that there will be some really hard prioritisation debates going on in the team...

    X
    Xtremtech: MetaPhysicist currently resident on Test. (209 + 21 AI Levels).

    Various other test MPs of differing levels and builds available.

  12. #32
    (╯°□°)╯︵ ┻━┻ Tryptophy's Avatar
    Having NSD remove UBT resistance would go some way toward getting MP's invited to raids. On a nearly related matter, how about a special NSD that removes calm resistance with a special lockout like bosscalm, so that NT and trader calms could function like bosscalms when paired with MPs?
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  13. #33
    Hey folks!

    Sorry for vanishin out of surden. The exams period kicked in and I had to close myself and study like madness. And Wacken happened in between.
    I'm not sure yet when I'll have time, since there is still one more modafkin exam, but I'll try do it somewhen this week.

    If you have anything to add, just say so
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    Proud veteran of Spartans

    To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
    Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.

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  14. #34
    My personal opinion? NSD and eNSD being on a line cool down with only a 15 second timer, then locked out is just too much of a nerf. No matter how many encounters are modified to allow NSD to work on them what is the point? seriously. 15 seconds in PVP may be an eternity and I could easily endorse such a timer/lockout in PvP, but PVM its almost ludicrous.

    IF you spot the signs of X being cast by a mob (can be easily missed due to all the other crap the MP may be having to pay attention to) and IF the MP can insta cast it to interrupt the casting and IF the nano lands, it prevents X for 15 seconds allowing the mob to chain cast it or cast it at will for 60 seconds......yeah I don't think that one was very well thought out.

    Perhaps if they were individual cooldowns it would make sense. Or if they lasted 15 seconds with a 15 second cooldown in PvM, 30 in PvP. perhaps.

    erk miss remembered lockout as 30s rather than an even more pointless 60s.

    also if I recall the Dominates are going away........so that leaves MQ and traders drains
    Last edited by Atlasdreamer; Jan 4th, 2014 at 23:37:12. Reason: wrong lockout
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  15. #35
    No question, the nerf hurts, but the developers are moving away from debuffs that can cripple bosses (including initiative debuffs) so that they don't have to make bosses so strong that they can't reasonably be beaten without debuffs. As far as the dominates going away, that was part of the system changes and I'm far from sure those are still planned, at least in a recognizable form. However, in the last nano-document we did get, the highest level of the special effect nukes (what are now the MQ nuke line) debuffed nanoskills more than MIMQ and dominates combined, so we're not actually losing anything there.
    Last edited by JustinSane4; Jan 6th, 2014 at 01:00:38. Reason: fixed a typo

  16. #36
    What JustinSane4 said, plus with MPs' dmg debuffs getting a boost AoE nukes will become less problematic as well. You'll probably end up alternating NSD, add-dmg and -nanodmg% debuffs on AoE'ing bosses to keep the raidforce safe. 9 of 30sec NSD, 10 of 30sec -2,3k dmg and 10 of 30sec -70% nanodmg. Leaves 1sec of full AoE dmg. Sounds fair enough imo. And will make MP playstyle quite a bit more interesting.

    Maybe timing trader skill drains with -nano skill nukes and -nano skill percs will be enough for a lot of mobs to mitigate the NSD downtime even further... Depending on the nanoskills of the boss/mob ofc... Hell, it might be enough to make Nano Resist actually work for boss mob aoes (if they're not based on procs).
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  17. #37
    Quote Originally Posted by McKnuckleSamwich View Post
    Foremans: Rikrak: NSD to stop his stupid stun (friggin thing is OP as hell)
    It works already, if you nsd rikrak he cant cast cages, and he's a piece of cake after ;P
    *Rooh*

    {edited for inappropriate content}

  18. #38
    Unstkickin this thread. *shamefully ashamed for not doing a thing here*
    Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
    Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
    Proud veteran of Spartans

    To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
    Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.

    Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
    Anarrina: Trust me, I'm not that scary in real life.

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