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Thread: Balancing roots, snares and mezzes

  1. #21
    You're clearly missing the point here.

    If you snare mobs once, run in and do what you needed to do, why do you need them still snared for 24 minutes AFTER you've left the instance?

  2. #22
    Why would I need mobs snared at all, for any length of time in an instance im not in? It seems your missing the point. Its when I'm not finished in an instance that I need them snared, hence snaring them. The duration the snare is needed to last for for isn't really a set length of time and more depends on how soon I finish doing what I set out to do.

  3. #23
    So how long on average does it take you to do what you need to do, not counting, say, afking for lunch to come back to still find the mobs snared with 15 minutes left, then going to watch some porn, coming back and STILL the mobs are snared.

    Just out of curiosity... have you ever been snared in PVP by spin nanoweb and not had any FM's handy?

    Because if you had, there's no way you'd be so adamant on this.

  4. #24
    I wouldn't be able to tell. It completely depends on what it is that's being done. If I'm farming an item it could be anything from a minute to weeks. Ive spent literally weeks farming for things. Especially pb patterns. Your making the obvious assumption that I snare a mob, loot and run... Why... Ive mentioned you and your assumptions already. They make you look pretty foolish. Ive had missions in the past that have hidden the find item in a secret room. Nowadays I know about funcoms sneaky secret rooms and if I dont find the item on the first run through I look for the secret rooms. I simply snare the mobs back into a back room to keep em out of the way so I can safely search. Not so much nowadays but before I had a few items in the secret rooms... I have spent longer than the duration of the snare looking for the item.

    So your saying ive never been snared by a mob? As we are talking about my fixer I'm just gonna say I use my nano I have for snare reduction. Stop making assumptions. Of course I have, it doesn't make me want to change a core piece of the fixers tool kit... Are you stupid. Make sure you have stims. If you don't you got no one to blame for your stupidity other than yourself. That's like saying I forgot my healstims... How dare those mobs hit me and take damage off my hp... Lets get the mobs nerfed.
    Last edited by gresh; Oct 2nd, 2014 at 11:01:59.

  5. #25
    Sooo, let me get this straight.

    It might take you longer than the duration of the snare to find a item in a mission, and you feel that the snare should last around half an hour because you don't want to recast it?

    But your argument doesn't end there. Since sometimes it takes you a week to 'farm' something... why don't we raise the length of spin nanoweb to 1 week?

    I have no problem with your argument.

    It's highly biased to an idiot's understanding of balance, but I dont' have a problem with it.

    The obvious question that you might want to ask yourself, does your reasoning justify the length of a snare being a week long?

    Because if it doesn't, then your original argument doesn't hold up; however, if it does, then we should try to get the length of spin nanoweb to be a 1 week snare.

  6. #26
    Quote Originally Posted by McKnuckleSamwich View Post
    Sooo, let me get this straight.

    It might take you longer than the duration of the snare to find a item in a mission, and you feel that the snare should last around half an hour because you don't want to recast it?.
    I feel the snare should be left as it is. I'm not wanting to change anything to suit me. Its more I see what we have, make use of it and am against other people wanting to change it for their own selfish agenda. I didn’t decide on the times nor am I going to. But congratulations... I’m pleased that you finally found the ability to respond to something I said, albeit it being a completely wrong/biased view of what im trying to say. You can pick as many holes as you want with what I say but the way your not picking up most of what I say combined trying to twist what I said as well as making stuff up completely then I can only assume it means you don’t really have an argument.

    Quote Originally Posted by McKnuckleSamwich View Post
    But your argument doesn't end there. Since sometimes it takes you a week to 'farm' something... why don't we raise the length of spin nanoweb to 1 week?.
    That wasn’t an argument. It was an example provided at your request... It was one of two examples I provided off the top of my head. By no means was it a comprehensive list.

    Quote Originally Posted by McKnuckleSamwich View Post
    I have no problem with your argument..
    Quote Originally Posted by McKnuckleSamwich View Post
    You're clearly missing the point here.

    If you snare mobs once, run in and do what you needed to do, why do you need them still snared for 24 minutes AFTER you've left the instance?
    Its not an argument you specifically asked me why

    Quote Originally Posted by McKnuckleSamwich View Post
    It's highly biased to an idiot's understanding of balance, but I dont' have a problem with it..
    Then take it up with the original coders, again I didn’t decide it. I just accept it for what it is. Any idiocy you associate with the decision in the times can only be placed upon the people who made the decision on how long it lasts.

    Quote Originally Posted by McKnuckleSamwich View Post
    The obvious question that you might want to ask yourself, does your reasoning justify the length of a snare being a week long?.
    Eh... quote me saying I wanted it being a week. That was your suggestion... Personally I wouldn't mind but I don’t see the point. I have no problem with recasting when the snares run out. You made a suggestion, I disagreed with it and you've questioned me constantly on my disagreement, you don't hardly acknowledge anything I say and just make up random rubbish and then try to tell me (who actually knows and understands what I said) that it was me who said it??? Are you seeking medical health in anyway? Might want to get checked for dementia or some other degenerative brain disease.
    As you seem to have issue with me saying it has taken over a week to farm things then I can only assume you get every drop in the first few kills. I always imagined chance dictates some people will be lucky like that as opposed to being based on which player but I guarantee you, I'm not the only person who has farmed excessive amounts of time to get what they want. I don’t really get it... I thought everybody would get caught out with the farming in this game but apparently it seems not you. Are you saying i haven’t spent long spells farming for particular gear/ql of gear? I farmed IS for about 6 weeks for my ma’s wrist imp. I farmed for well over two for symbs from alatyr in pen. I'm talking logging on and spending practically every logged in minute on the task at hand. I think the times needed to acquire gear is disgustingly silly but that's another issue for another thread.


    Quote Originally Posted by McKnuckleSamwich View Post
    Because if it doesn't, then your original argument doesn't hold up; however, if it does, then we should try to get the length of spin nanoweb to be a 1 week snare.
    Lol again that was your Idea but as already said,,, sure I don’t mind that change. I reckon me and you together, we can get funcom to implement it but I promise you McK it will not be an easy task, we must be vigilant! Or seems as you wanted it reduced one minute and then wanted it extending the next why don’t you meet yourself in the middle and compromise with leaving it as it is?

  7. #27
    Well, it doesn't really matter what I want.

    FC has already announced years ago that snares and roots were going to be rebalanced because they were adversely affecting gameplay. This thread was only to address those proposed changes and provide some insight to FC what may or may not be appropriate for the purpose of adjustments.

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