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Thread: Another so called "fix"

  1. #1

    Another so called "fix"

    Community would love to have 1 minute rezz after dieing. I bet this one takes under a minute to code/accomplish.
    Doesnt make sense after all these years to have such a 5min pain rezz before you can rebuff all over again.


    There ya go Funcom, easy stuff to do, community appreciates.
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  2. #2
    I thought this was a PVP thing, though. I mean, an endless flood of one-minute-rezz players running back to the tower fields would make them kinda hard to defend, and towers would be trading hands all the time.

  3. #3
    You mean, instead of once a year?

  4. #4
    Quote Originally Posted by Slynn View Post
    Community would love to have 1 minute rezz after dieing. I bet this one takes under a minute to code/accomplish.
    Doesnt make sense after all these years to have such a 5min pain rezz before you can rebuff all over again.


    There ya go Funcom, easy stuff to do, community appreciates.
    What "community" are you a part of?
    The endless one-minute-rezz flood of players gridding back to the tower fields & setting up APT/AVB's?

    No thx. Bad idea.
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  5. #5
    Maybe allow it to be a 1 minute rezz, but somehow deny people from being able to enter certain zones?

    As in, make the rezz with a buff [maybe 3 or 4 mins buff] that can only run out and have it with flags saying "Can't enter 25% zones" or whatever...
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  6. #6
    Except some peoples' PVM might take them through 25% zones. Why take a change that PVM players might like and turn it into one they'll definitely hate?

  7. #7
    Team with a keeper, or whatever.
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  8. #8
    There has to be some negative effects after dying, so you actually have to watch out there. I remember when there was no XP-pool, damn, then it sucked to die when hours of hard earned XP just - poof - disappeard. And then you had to pull all your items out of reclaim.

    I am happy enough with how it is now, but if anything, I would rather encourage slighly more punishment for dying. Else they could just remove the ability to die once and for all.

  9. #9
    Quote Originally Posted by noende View Post
    There has to be some negative effects after dying, so you actually have to watch out there. I remember when there was no XP-pool, damn, then it sucked to die when hours of hard earned XP just - poof - disappeard. And then you had to pull all your items out of reclaim.

    I am happy enough with how it is now, but if anything, I would rather encourage slighly more punishment for dying. Else they could just remove the ability to die once and for all.
    Agreed.
    I miss reclaim.
    And player looting in PVP.
    Don't set yourself on fire to keep others warm.

  10. #10
    Quote Originally Posted by noende View Post
    There has to be some negative effects after dying, so you actually have to watch out there. I remember when there was no XP-pool, damn, then it sucked to die when hours of hard earned XP just - poof - disappeard. And then you had to pull all your items out of reclaim.

    I am happy enough with how it is now, but if anything, I would rather encourage slighly more punishment for dying. Else they could just remove the ability to die once and for all.
    agreed

  11. #11
    Quote Originally Posted by noende View Post
    There has to be some negative effects after dying, so you actually have to watch out there. I remember when there was no XP-pool, damn, then it sucked to die when hours of hard earned XP just - poof - disappeard. And then you had to pull all your items out of reclaim.

    I am happy enough with how it is now, but if anything, I would rather encourage slighly more punishment for dying. Else they could just remove the ability to die once and for all.
    Agreed

    Quote Originally Posted by Baby View Post
    Agreed.
    I miss reclaim.
    And player looting in PVP.
    And agreed.
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