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Thread: Engy Damage?

  1. #21
    Damn, that's a lot lower than I assumed. I suppose +dmg is the way to go then.
    As an aside, I prefer Shotgun Mastery over PU for the higher static +dmg (+80 vs +65 from PU averaged out to include uptime on Energize) because I don't really want to dump IP into RE in order to land perks, much like I decided against Bigburger for FA because of the IP spend and crappy AR with it.

    Thanks for the calcs Noobas.

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  2. #22
    Waki, I as well feel the value on shotgun mastery.

    The problem would be finding an appropriate weapon with which to use them.

    For real DPSing, a onehander is a poor choice, not sure what other 1handed shotguns can fill that slot besides a low recoil kick pistol... maybe something like a SA home defender which also gives fling?

    http://auno.org/ao/db.php?id=124240


    Likely you want fling, which rules out shattergun. But a kick pistol could be pretty useful. With the bigger crit on it, it would raise the add dmg value of 1% crit a fair bit - note that one reason the crit isn't worth so much in this setup is because peregrine has a very low crit (lowest except for troaler).
    Last edited by McKnuckleSamwich; Sep 22nd, 2014 at 23:50:50.

  3. #23
    (╯°□°)╯︵ ┻━┻ Tryptophy's Avatar
    Quote Originally Posted by McKnuckleSamwich View Post
    Therefore, 1% crit is approximately equal to 8.2 add dmg.
    Thank you so much for the maths. Maybe this should be stickied?
    General of Nocturnal Fear
    Trypha 220/30/70 Engy | Trypothecary 220/30/69 Doc | Tryptophy 220/30/68 Crat | Trypocalypse 220/30/70 Sold | Tryharder 220/30/68 NT | Trypointy 220/x/x Shade | Peasantry 200/30/69 Keeper | Trycharm 150/20/42 Crat

  4. #24
    My pleasure, I'd like to do one for some other profs too, but they are time consuming!

  5. #25
    Quote Originally Posted by McKnuckleSamwich View Post
    For real DPSing, a onehander is a poor choice, not sure what other 1handed shotguns can fill that slot besides a low recoil kick pistol... maybe something like a SA home defender which also gives fling?
    Yeah, Kick Pistol is sitting in my Inventory atm, just need to get around to upgrading it to the Low Recoil version.
    Hopefully it'll yield some nice results, but so far at least I've been happy with Engi damage.

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  6. #26
    (╯°□°)╯︵ ┻━┻ Tryptophy's Avatar
    Quote Originally Posted by McKnuckleSamwich View Post
    My pleasure, I'd like to do one for some other profs too, but they are time consuming!
    I'm not good enough with maths to do this, but could you make a spreadsheet with the calcs in a way that someone can tinker with the numbers that change? I.e. weapon damages, perk numbers, class multiplier, number of perks/procs? Should be simple enough then for other people to fill in their own numbers, experiment with setups, etc.? Or are there too many variables that change with the situation?

    *Edit: I can try it but I bet the results will be both hideous and incorrect.
    *Edit2: I tried it anyway, plugged in the numbers for IDBEP instead of peregrine and got a value of 11.56 instead of 8.2. This assumes none of the fancy considerations about specials, perks, procs etc. change. Not sure if that is a big enough difference to matter.
    Last edited by Tryptophy; Sep 23rd, 2014 at 15:06:44.
    General of Nocturnal Fear
    Trypha 220/30/70 Engy | Trypothecary 220/30/69 Doc | Tryptophy 220/30/68 Crat | Trypocalypse 220/30/70 Sold | Tryharder 220/30/68 NT | Trypointy 220/x/x Shade | Peasantry 200/30/69 Keeper | Trycharm 150/20/42 Crat

  7. #27
    The trick is in the last step:

    Add all the "points of contact" for which 1 add dmg applies, so, lets say you already calculate what 1% crit produces (say it's 1000 dmg).

    Then you say, well 1 point of add dmg influences 91 points of contact/minute.

    so 1000/91 is your answer.

  8. #28
    Quote Originally Posted by Tryptophy View Post
    *Edit2: I tried it anyway, plugged in the numbers for IDBEP instead of peregrine and got a value of 11.56 instead of 8.2. This assumes none of the fancy considerations about specials, perks, procs etc. change. Not sure if that is a big enough difference to matter.
    It matters in some gear choices, for example this can be used to tell that the break even point were a crit scope starts outdoing the LE damage hud would be roughly at 9% for AMEP/IDBEP and at 13% for AMEP/Peregrine. It can also tell you that with dual engi pistols CC will be stronger than DB armor but that they are at least somewhat in the same ballpark.

    There is a small problem with this comparison ofc. some bosses have a fair amount of crit reduction, so there is a minimum level of +crit needed to make this actually work in a linear fashion.
    Last edited by Notcrattey; Today at 05:51:45. Reason: Didn't actually edit it, was a mistake!

  9. #29
    Quote Originally Posted by Dogtrauma View Post
    It matters in some gear choices, for example this can be used to tell that the break even point were a crit scope starts outdoing the LE damage hud would be roughly at 9% for AMEP/IDBEP and at 13% for AMEP/Peregrine. It can also tell you that with dual engi pistols CC will be stronger than DB armor but that they are at least somewhat in the same ballpark.

    There is a small problem with this comparison ofc. some bosses have a fair amount of crit reduction, so there is a minimum level of +crit needed to make this actually work in a linear fashion.
    Not to mention PVP.

    In PVP and PVT more specifically, there's almost no reason at all to use a crit scope for the purpose of adding crit, since all towers have very high crit reduction; however, if the crit scope adds a skill like aimed shot, then by all means it is still a valid choice - but only for PVP.

  10. #30
    I do not see personally how engi's can out-damage shades. No Matter how suicide the engi setup is best shades will whoop it. And so will Crats,

    As for DD playability, the moments your pet dies you look at minutes of rebuffing, and in ultimate dd build pets die very fast. (full offensive trimmers).
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  11. #31
    what? pets die fast?

    hardly. the only time I've seen pets die in PVM is vs mobs with really high dmg shields (like 1k).

    You always, always out-taunt your pet.

    Especially in suicide builds you'll OD your dog by 4-5x I reckon even without pushing it.

  12. #32
    Quote Originally Posted by McKnuckleSamwich View Post
    Waki, I as well feel the value on shotgun mastery.

    The problem would be finding an appropriate weapon with which to use them.

    For real DPSing, a onehander is a poor choice, not sure what other 1handed shotguns can fill that slot besides a low recoil kick pistol... maybe something like a SA home defender which also gives fling?

    http://auno.org/ao/db.php?id=124240


    Likely you want fling, which rules out shattergun. But a kick pistol could be pretty useful. With the bigger crit on it, it would raise the add dmg value of 1% crit a fair bit - note that one reason the crit isn't worth so much in this setup is because peregrine has a very low crit (lowest except for troaler).
    Any one got some idee about how one go about a setup for the 'Low Recoil Diamondine Kick Pistol' ?


    Maybe something along this line would work ?
    Last edited by haide; Sep 24th, 2014 at 12:26:45.
    Workboy and my equip


    Aggroboy
    and my equip


    Quote Originally Posted by Pomidor View Post
    History of great experiences during Anarchy Online timeplay:

    2001 - I just saw a player!
    2002 - I was in huge battle!
    2003 - I have Made first twink!
    2004 - I have made first quest in Shadowlands
    2005 - I dinged 220
    2006 - Was that an Alien? Holy Mothership...
    2007 - I own my first ql 300 CSS!
    2008 - We did Beast with just 3 guys!
    2009 - Damn, that Xan weapons LoX... erm Rox!
    2010 - Finnaly first character fully geared with all best stuff.
    2011 - Battlestations are so much zerg wars
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    2013 - I made few 220 characters to level other characters...
    2014 - I saw a player!

  13. #33
    I dont' understand why you'd choose a kick pistol for fling if youre not using it.

    I'd swap Peh'wer for AMEP,
    masterpiece bracer for 5/5 proj arul (or tier 3 DB bracer)
    Right arm for burst/AAO or AAD implant, (edit, the symb might be needed to get flingshot capped)
    If you're hardcore left arm symb for beserker,
    backpiece for ERBP,
    deck 3/4 for damage NCU's from S7,
    Apoc ring for +28 dmg ring,


    Otherwise that looks decent.
    Last edited by McKnuckleSamwich; Sep 25th, 2014 at 02:35:59.

  14. #34
    Tempting, id need 3 more CC, ERBP & Bastion then i might try it

    I updated setup

    I am holding of on the imps ...for now : )

    humn wonder if this would be close enough for a prof of concept ?


    Projectile damage modifier 782 VS 676
    Critical chance 15 VS 17


    Pistol 869 VS 809
    Shotgun 553 VS 493
    Fling shot 569 VS 509
    Burst 365 VS 305
    Last edited by haide; Sep 25th, 2014 at 08:09:35.
    Workboy and my equip


    Aggroboy
    and my equip


    Quote Originally Posted by Pomidor View Post
    History of great experiences during Anarchy Online timeplay:

    2001 - I just saw a player!
    2002 - I was in huge battle!
    2003 - I have Made first twink!
    2004 - I have made first quest in Shadowlands
    2005 - I dinged 220
    2006 - Was that an Alien? Holy Mothership...
    2007 - I own my first ql 300 CSS!
    2008 - We did Beast with just 3 guys!
    2009 - Damn, that Xan weapons LoX... erm Rox!
    2010 - Finnaly first character fully geared with all best stuff.
    2011 - Battlestations are so much zerg wars
    2012 - I have made set of twinks for new level ranges, they rocks!
    2013 - I made few 220 characters to level other characters...
    2014 - I saw a player!

  15. #35
    Quote Originally Posted by Cratertina View Post
    I do not see personally how engi's can out-damage shades. No Matter how suicide the engi setup is best shades will whoop it. And so will Crats,
    the best shades and crats
    the best
    Not many of those left, not for a long while. At any rate, I'd never really had a problem keeping at least toe-to-toe with "the best" from any other profession.


    As far as crat vs engi in particular goes, I found it's *easier* to build up to a decently competitive damage level on a crat, but IMHO, it's *harder* to get over that last hump to consistently OD an engi that's equally as balls-out. But that's just my experience from building and playing both. It's not like I can go head-to-head against myself in a raid.
    Last edited by MajorOutage; Sep 28th, 2014 at 21:54:11.
    Because Race Yalm

  16. #36
    Quote Originally Posted by MajorOutage View Post
    As far as crat vs engi in particular goes, I found it's *easier* to build up to a decently competitive damage level on a crat, but IMHO, it's *harder* to get over that last hump to consistently OD an engi that's equally as balls-out.
    I find this to be true on many different levels.

    My issue with all the DPS parsing is utility.

    there are some easy swaps to make, and I will do those. The rest I chalk up to being "more than necessary". If you're doing 200k+ DPM, in my books, that's completely sufficient. But if you're in a suicide setup doing 300k+ DPM then great, but, with all that DD and low survival, you're going to have the doc chaining heals on you... which means the doc can't fight - and realistically, you don't *need* to be in a suicide setup to crank DD, you merely need to try hard and have an appropriate setup.

    And that's where the DPM race gets really interesting, because a doc who is fighting properly can punch out 130-140k DPM really easily - that's just trip dotting, and choosing appropriate targets for perking (I do this on my doc in a support setup HP/nanoskill/cost setup with RH/LH doc pistols). But if the doc is constantly trying to keep people alive... his DPM will sink to 60-70k.

  17. #37
    Some fresh experience, it seems my engi does better than crat or shade in cityraid when partiallyy afk.
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  18. #38
    dog chews holes in aliens. GJ on correction/update.

  19. #39
    May the Sploitz be with u Ciex's Avatar
    I had LRDKP on my atrox engi for a while and it isnt worth it imho. 1k hits with bigger crit here and there make it good only during short periods of medallion. What you need to remember is that its crit dependand weapon, while most other engi setups are +dmg oriented and imho +dmg simply works better for AMEP as you cant crit with burst. You also need like 3000 fling to cap it, GL with that I went back to AMEP + pewpewer pistol. I have a dmg engi and dmg setuped shade (including berserker implants) and engi seems to work better on low AC mobs but inside SL its still behind a non-slacking hardcore shade.
    Asasello, Sottcapo, Ciex, Rychu, Ciek, Zomowiec, Ciekafsky, Rysiek, Chinaski, Libertarian, Propertarian.

  20. #40
    Major diffrence is shade heals by doing damage, engi can get in to a lot of trouble fast by tanking.Nail in cofffin for me are buffing times. When you log to kill dyna on shade, you are 300k damage per second capable in 5 seconds. On engi in 5 minutes, thats 1500k damage before engi has pets able to survive the encounter. Crat in comparison, can get carlo up and buffed in 10 seconds, then while perks execute your.CEO is ready.

    Engi just takes ages to get ready, but once its ready, there is light, there is shine... So totaly depends on what you do.

    Shade for speed, crat for class, engi is sex on wheels.
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

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