Originally Posted by
Vonkupps
The best way to remove something from a public system isn't to actually delete anything but to add new things on-top. I am the principle designer of several industry public APIs and this one's a no-brainer: you don't remove stuff, you add new stuff that's better. This may include adding new abilities to all other professions, to the environment, or to the mobs themselves. This way you'll end-up with fewer ruffled feathers: if you give a man something he doesn't want, no harm done, but if you take something away from him that he does want, then harm is done. Please understand this is NOT an excuse to simplify and flatten the gameplay and make it more homogenous (e.g. alien armor modifiers). Removing things may improve the system, but it consequently kills the community that pays for it.