Since the players that so desperately want to be "rewarded" for pvp can't think of any ideas themselves I will throw them a bone and at least start this thread for them.
Pvp rewards have been suggested as a means to attract players to pvp, while I disagree with this premise in it's totality. I will at least acknowledge the psychology of the human condition. Players that pvp do so primarily because they enjoy the competitive experience of beating another player as opposed to a more predictable computer AI. So to "reward" end game pvp players a small list of non-game breaking items could be added to OFAB shops for vp's. All items could have playshift requirement of the Battle station playfield.
Ice Arrows from albratum- (bow special) possibly similar items with "thrown/dimach/grenade/etc skill requirement"
Tonics from alappa
Combat Buff cans with 12m buff that's cancels upon playfield shift
Combat cans with debuffs - ubt with lowered nano resist check
Combat cans with roots/blinds etc- the list could go on
Combat cans with debuff similar to dreadloch remod weapon? I like that one.
Combat cans or "use" item that can de-mech/de-turret players? That might be OP.
As a small list its just an idea to give additional advantage to dedicated pvp players, and a use for all those stored vp's at 20k-50k per item in stacks of 5. Not totally out of reach for new players to get 1-2 but a nice advantage for vet players.
Making these items only usable on BS and Arenas would be the key suggestion imo because they require a playshift.