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Thread: Make SL-zones instances then make non-instanced level-locked

  1. #1

    Wink Make SL-zones instances then make non-instanced level-locked

    After a certain level you can't re-enter anymore but lowbies can still go to inf and pande to get stuff for twinks.

    No xp from wildlife in instanced version. So instanced is just for highbies to get quests done, and to get phatz. Then the non-instanced is for more legit leveling and fun. New players needs to get a repetoir (loot and credz) somehow tho.

  2. #2
    And the reasons for all these changes are...?

    Hint:

    * Tell what the current situation is.
    * Tell about the problem you would like to solve.
    * Publish a solution for the problem.
    * Make sure your solution doesn't break other stuff.
    * Defend your solution against the arguments of others.
    First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.


    Afreng (220/30/70 engineer) Alfora
    Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy

    Quote Originally Posted by Kintaii View Post
    Or, well, that's how it's supposed to work. ;P

  3. #3
    kite/ost/lootrights

    Quote Originally Posted by alfora View Post
    * Make sure your solution doesn't break other stuff.
    uhm, what if the intention is to break stuff?
    Last edited by Cyberleet; Oct 26th, 2014 at 13:00:00.

  4. #4
    Quote Originally Posted by alfora View Post
    And the reasons for all these changes are...?

    Hint:

    * Tell what the current situation is.
    * Tell about the problem you would like to solve.
    * Publish a solution for the problem.
    * Make sure your solution doesn't break other stuff.
    * Defend your solution against the arguments of others.
    Well stated. I just decided to browse Game Suggestions today and Cyberleet has started several posts that all contain suggestions that make relatively little sense. Maybe the ideas make sense in your own mind, cyberleet, but what you've written down isn't very cohesive.

    Instead of making say 10 random suggestions with little to no detail, maybe concentrate on 1 or 2 and look at the bullet points alfora posted as a guide to what type of information would be helpful.
    You can find me at:
    Battlenet @ Marilata#1680
    Steam @ http://steamcommunity.com/id/marilata

  5. #5
    I think the current playthrough of AO is very broken and incohesive and suggest changes. Kthx.

  6. #6
    I think giving everyone their own personal inferno to farm dynas is insane. And redesigning large portions of the game with little to no benefit to the playerbase is a laughable waste of development time.

  7. #7
    No redesign, just copypaste.

    Quote Originally Posted by Teeko View Post
    I think giving everyone their own personal inferno to farm dynas is insane.
    But it would also be rly nice to some and lower prices.

  8. #8
    Quote Originally Posted by Traderjill View Post
    Well stated. I just decided to browse Game Suggestions today and Cyberleet has started several posts that all contain suggestions that make relatively little sense. Maybe the ideas make sense in your own mind, cyberleet, but what you've written down isn't very cohesive.

    Instead of making say 10 random suggestions with little to no detail, maybe concentrate on 1 or 2 and look at the bullet points alfora posted as a guide to what type of information would be helpful.
    Yup, I agree 100%
    I wish I remember how to ignore a poster on forums
    Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
    Awisha 220/70/30 Shade - Can solo 95% of all bosses
    Cratawi 200/70/30 Crat - S7/DR Solo farmer
    Awiken 220/70/30 Eng - Pvm Eng
    Nukiwa 200/70/30 NT - almost forgotten (awaiting retwink)
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    Awienf 220/70/30 Enf - tanked every single boss (and still lives)
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    Awima 150/xx/xx Ma - best S10 MA farmer
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    Awienfo 200/70/30 - Atrox with Pande red belt and 2xQL300 hammers
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