* Current Situation.
With the current twinking and buffing gear, most froobs can reach a near end-game stage of nano and equipment (save from level locked items) before reaching Title Level 5. At this point, there is little or no character progression or new content on RK to try.
* The problem I would like to solve.
This plateau of progressions means that froobs will often either park the higher level toon and roll an alt, repeating when this toon reaches a plateau, or gets bored and leave the game. In either case, this results in a limited number of people remaining engaged with the character long term. While there is a host of new content and progression available through subscribing, the majority of the content (including the perk system) is hidden from froobs so the opportunities it presents are not immediately apparent. Once people stop playing their higher level toons, and given the low population, new toons that reach these levels find it difficult to find people to team with and this adds to the lack of progression.
* Potential solution for the problem.
By allowing froobs to access the SL perks, the elements of the game which become more important for subscribers are opened up to, including perk actions and re-perking to twink. The perk window shows some of the things that would become available to the player if they subscribed and gives a closer match to expansion playstyle. By providing an additional perk every 10 levels, froobs that have reached the current plateau have an incentive to continue levelling as their progression is rewarded and new options open up.
I believe that a froob player is more likely to stay with the game and subscribe if they reach the end of the RK content (at or close to level 200) while still interested in the game, rather than when they if get to 130 and get bored.
* Make sure your solution doesn't break other stuff.
Froobs would still be limited to level 200, non-expansion equipment and RK playfields so the appeal of the expansion content remains.
Much of RK content has already been adjusted for the increase in power that SL introduced.
As a side effect, this solution would make the rebalance simpler, as there would be more commonality between expansion and froob players such that you could rebalance one with a reduced chance of breaking the other.
* Defend your solution against the arguments of others.
Does that sound reasonable?