220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
200s Chrisd, Malema, Delbaeth
TL5s Youfail, Bugfixx, Riothamus, Johndee
Proud President of Haven | TL5 PvP
Relax. You seem to be the one not reading. AO bugs like there is no tomorrow. All I asked is what do you want AO to do about db3? Fix the sync issues maybe yes, what else?
Dynamic raids probably will be the answer to new content, and all those complaining about MBing. As long as they dont make db3 another tank and spank like mitarr (I am not complaining about this, leave it the way it is) I am fine.
McKnuckleSamwich I cant really say i agree with you totally about the tank and spank issue. RK seemed less of a tank and spank than sl was.
AO do need to upgrade some issues before they can make more dynamic content.
Interesting enough... I don't see how anyone "could" change AO from tank and spank without a fundamental shift in the entire game mechanics.
The closet encounter that breaks that mold for 1 prof is 12m IF you use a fixer instead of keeper. Even then it's only work for the fixer having to pay attention to each other member of the raid team. While everyone else still tank/spanks.
AO is tank and spank no matter how you try to ****e it up. You either focus on damage, defense, or heals. Either you do enough dmg to zero out pve health before yours runs out. Or you evade/outheal until their health runs out before yours. Plain and simple.
All the threads i've seen about the "difficulty" of AO is like going to the produce dept of a grocery store expecting someone to bake you a fresh apple pie. Sure you can find apples there but the capability to make them into a baked pie is just not gonna happen.
AO is not hard nor can it ever be. The only way to make a game "hard' is with some form of dynamic AI that randomizes more variables to keep players on their toes. Something where there is a pool of 1000's of random occurrences to keep players guessing. Even that would eventually lose out with players power creeping more and more defense/heals to outlast it.
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We're obviously talking pre DB here, so with exclusion of the DB zones, we have:
Subway
TOTW
SOM
Cyborg hideout
Foremans
COH
IS
RK missions
RK dyna
RK named mobs on timers
Tara
Whatever is making it "seem" like RK is not tank'n'spank... isn't actually. I'm not sure what is making you feel that way.
The only things on that list which aren't tank'n'spank are: COH when you need 2 people to pull levers to gain access to the dungeon, and Tara when you MAY need to PVP in order to get access to the boss.
However, even then, once access is gained, those two instances are merely tank'n'spank as well.
SL, similarly, (not alternately) was JUST as tank'n'spank, which is my point entirely - ALL of AO, up to DB1/2/3 is tank'n'spank.