Some good news for NT's? I think I see pigs flying by... Yep, there's one right there!
Today's update on Test has only nice fixes for us, moving things finally in the right direction.
Michi's notes for us:
Nano Technician
Added "Nanobot Guard" to VP nano shop
Stripped Nanodecks (from the VP shop) have had their damage lowered
Garuk's Improved Viral Assault lowered defensive check and no longer requires a DoT
Nanobot Guard is a little different than on live. Here are the specifics:
Nanobot Guard
Nano Cost: 1027 NCU cost: 50
Nanoline: Damage to Nano
Duration: 00:00:25
Speed:
Attack 1.00s
Recharge 1.00s
Local cooldown: 60.00s
Modifier: On User:
DamageToNano temp set to 85
DamageToNanoMultiplier temp set to 150
Nanopoints -500, 5 hits, 5.0s delay
On Death: On User: Set Nano Points 1, 5 hits, 1.0s delay
Requirements:
Use: On Self:Nano-Technician and Must have expansionset: Shadowlands
So, there is a tiny nano dot that runs when you use it, but at 220, it's not really too bad. Lower levels will feel that harder. Oddly, there are no requirements to use it. I take it this was made quickly for testing purposes, so don't expect this to stay exactly as-is.
Previously, Nanobot Guard had the following requirements:
Requirements:
On Self:Nano-Technician and
Must have expansionset: Shadowlands
User Matter metamorphosis >= 1047 and
User Matter creation >= 1047
Stripped Cyberdecks having high damage was a clever find. I honestly didn't look at them, but that change sounds like it makes sense.
Michi, you are taking away all the reasons I have to complain about GIVA. It's really coming along. Here's how it looks now:
Defence skills: Nano Resist 75%
Modifier:
On Target:
Taunt -5000
Damage 250-400 if On Self:Affected by: Self Illumination
Damage 10800-16600 if On Caster:Matter Crea from 3000
Damage 9600-15200 if On Caster:Matter Crea below 3000 and Matter Crea from 2600
Damage 8400-14800 if On Caster:Matter Crea below 2600 and Matter Crea from 2300
Damage 7200-13400 if On Caster:Matter Crea below 2300 and Matter Crea from 2100
Damage 6000-12000 if On Caster:Matter Crea below 2100
So, damage range stayed the same, but Nano Resist has dropped by 25%, and scaling MC values have been reduced. One thing worth noting is, we are still one of the very few professions that cannot buff our own damage skill. However, we are the only profession that only useful for damage that cannot buff our own damage skill (well, not by enough worth mentioning anyway).
The nano documents speak of 4 Self Only MC buffs. 40, 65, 105, and 155 at the top. Those numbers do sound a bit high, but since we are unable to OE nukes, a little more MC help goes a long way for us to compete. I'm sure MP's would be happy if one less profession is constantly bugging them for Mochams. Speaking of Mochams, if this self buff is in the cards, it should share the same nanoline to not be stackable. It's a thought, but since we are tweaking GIVA now, this should be considered.
But, wow. A few days and a few tweaks have finally swung things in a positive direction for us. All things considered, the 18.7 changes have finally tipped in our favor.
Good work so far Michi and crew. We appreciate your efforts
NT Nano Documents for reference:
http://forums.anarchy-online.com/sho...-Nano-Document!