Hello everyone,
I'm an ancient-times player who has returned. I also happen to be a pro Audio Designer. (mostly film/video, but games too) Goshdarnit, I still love AO, in all it's crazy ways.
I remember back in the day, wondering why on earth the mausser particle streamer sounded the same as the startup solar pistol. How 45% of guns use the "ranged energy" noise... how 90% of nukes which are described as being COMPLETELY different things, sound the same. (i.e. a "ferocious impactor missle" has the same sound as a "chemical liquefaction"??) so what I'm saying is that even in 1999 the sounds were pretty limited in number.
Is there some kind of horrible DB hard-limitation to the # of sounds usable in the game?
If not, I am willing, able, (and even would be excited) to CONTRIBUTE SFX FOR MAKING ALL WEAPONS SOUND UNIQUE!!.
So I'm curious of all players:
1: do you LOVE the weapon sounds and plzgod don't change them?
2: which ones are awesome and contribute to your sense of immersion.
3: should I do this?
4: CAN i do this?
5: if yes, who can provide me with the technical details? (this game was developed LONG BEFORE Wwise and audio middle-ware tools really got going)
please leave OFF all discussion of the changes, balance etc etc that happened in the last 10 years. Stick to audio related comments.
p.s. forget monsters & other sfx for now. Weapon sounds first.