My heart weeps when I think that Advy won't be able to add anything to teams in 18.7
Notable losses to team:
Pack hunter - 54 team evades, 15 add dmg
Howl of the Wolf - 103 team evades, 29 add dmg, 10 RS
Leader of the Pack - 176 team evades, 43 add dmg, 15 RS, 20 AAO
Mother Wolf - 201 team evades, 65 add dmg, 25 RS, 30 AAO
Now I'm not sure about you guys, but this type stuff adds up.
I mean, you stick a wolf other and Istare on top and that's:
415 Runspeed
87 add dmg
265 evades
30 AAO
900 perception
Sooo... Ya, as a team mate of an advy, I'd much rather have this stuff than not.
And speaking of which - is this a unspoken message that we're not supposed to be swapping crit huds?
I really do not feel that a slight boost to eagle eye (80 perc --> 240 perc) really offsets the massive, useful combat buffs afforded by advy to their team mates. (Also notably, the only buff to others advy is retaining is the one most people abhor wolf other...)
Maybe this wasn't obvious, but this will only aggravate problems advy's already have in getting teams.
While I like some of the changes for adventurer, I'm really not keen on this one it feels more like a colossal nerf to advy teammates- which I don't think deserve this, as opposed to a shift in balance for Advy.
Sure, maybe FC wants sneaky profs like Agent/shade to have better sneakiness. Great- I think the way to do that is to remove some of the perception on Istare , but you don't have to instagib the teaming toolset to do that.
my 2c
Edit: Notably the loss of these nanos directly affect Advy performance sub TL7.
At TL6 it will result in a loss of 216 evades
At Tl5 it will result in a loss of 202 evades
At Tl4 it will result in a loss of 117 evades
At Tl2-3 about 54 evades
Not really sure that all the advy's that have always lived and died on evades are really going to embrace this change - ya, TL7 is relatively unaffected, but it certainly doesn't bode well for Tl5 advy which is basically going to be invalidated by these changes.