As most forum dwellers are aware of work is being done for 18.7 and since it seems like Michi will be focusing on more prof specific issues i though i'de write some stuff i figured out while spanking stuff with my ma.
I did some basic test like killed the Zodiac (portal mob) while getting hugged by an add and it was slow but not really a problem so i feel the healing part of Zazen is good.
I also usually use the foreman down at 4 holes as a good mob to test Pvm action, if you can kill it your toon is good for pvm.
Zazen Stance
Modify % Add. Nano Cost 30
Healing Efficiency 100%
Modify CriticalIncrease -100
Add. Dam. at level 220 -550 (-500 at lvl 200)
evades at level 220 -550 (-500 at lvl 200)
Now, even though this makes me hard to kill it also gimps my pvm damage by far too much, i think it's been compared to the level of a doctor in other posts.
For this to work better in pvm there could either be more stances that focus on pvp/pvm or simply adjust lie like i'll suggest bellow.
If we're forced to keep -100% crit this would make more sence:
Modify % Add. Nano Cost 30
Healing Efficiency 100%
Modify CriticalIncrease -100
So basically removing this:
Add. Dam. at level 220 -550 (-500 at lvl 200)
evades at level 220 -550 (-500 at lvl 200)
The reasoning is like this, if we ain't gonna crit at least make us do slighty more damage for pvm, also moredamage would help a bit in pvv for obious reasons + the fact that AS and sneak attack use multipliers to it would help hit a little harder.
Also the reason for not nerfing evades is that in pvp is that i estimate most professions will be able to perk us and for pvm we get hit more from mobs.
Or we could go this route, the 50% Zazen
Modify % Add. Nano Cost 30
Healing Efficiency 100%
Modify CriticalIncrease -50
Add. Dam. at level 220 -550 (-500 at lvl 200)
evades at level 220 -550 (-500 at lvl 200)
AAO at level 220 -550 (-500 at lvl 200) (note, should not affect MA skill as explained below)
This would skill gives us a little extra ouuupf in both pvp and pvm but nerf our aao as not to steamroll stuff in pvm, the aao loss in pvm would still allow us to perk 95% of pvm content.
As most know MA skill is very important for us, not only to gain AR to hit stuff but it directly influences our damage template for fist, also we need to skill to hotswap weaons in fight, it also decides how FAST we hit with first witch brings me to my next point.
We need to get a cap on MA init speed, and by that i mean the the more MA skill we have the slower our fist get, and that needs to stop, set a cap for something like 1.4/1.4 or so.
No other prof gets abused like that and it's a dumb idea from the original team that annoys me since it makes it damned hard for us to go full def and hit 1/1 with fists.
I don't think perks like Red dawn and Balance of Yin and Yang / Harmonize Body and Mind are affected by the Zazen healboost, Michi take a look at it?
Would it also be resonable to extend or shorten recharge on incapacitate and red dusk for pvm purposes so they overlap? Always having one or the other running on a mob would help alot for ma's.
I belive Michi is greatfull that we come with fresh ideas and is much much more willing to work WITH us on ideas than his predecessors.
This is draft 1, i'll prolly review it later, but please do come with ideas.