Patch Date: April 10, 2015
This patch was mostly bug fixes, with some adjustments to nano requirements and/or durations.
- Research procs should only overwrite procs of the same type.
- All layer/absorb shields will have the same stacking order, to allow for procs/nanos to be used more easily, together.
- A Medusa Grandmatriarch has moved away from an important, central platform.
- Nanobot Guard will have an appropriate casting animation & cooldown timer.
- Nano Tehnicians' Izgimmer's Blessing has correct requirements.
- Lowered requirements on some of the higher tier Engineer pets.
- Trader drains (Divest/Deprive/Plunder/Ransack, Industrial Sabotage, and Corporate Protection) have longer durations.
- Nano Technicians' cyberdecks have a 30m range.
- Nano Technicians' delayed nukes should take the caster's stats into account.
- Removed Adventurer Team/Other morph buffs.
- Adventurer morph buffs should correctly cast based on the running nano/form of the Adventurer.
- Morphs should not cancel on zone under normal circumstances.
- Agent Escape nanos should not cause players to be rooted when they end.
- Changed team names for Battlestation to be Red and Blue.
- Some starter weapons can now correctly be dual-wielded.
- Improved Enervate Imprisonment is now more effective.
- Grim Reaper DoT should display in NCU.
- Xtremmtech's ring should add Bow.
- Broken Ankle proc should be able to land.
- Superior Fleeting Immunity will have similar casting time/recharge to other absorb shields.