Originally Posted by
McKnuckleSamwich
well I was talking about PVP.
in PVm who cares as you rightly said.
In PVP the only prof who might come close to being able to get 10k HP is enf (my 85 enf had 8.4k with OSB I think)
I really don't see the issue on this, and I think it's short sighted not to look for the value instead of just assuming it's not as good since it's "different".
The reality is, a 2.5k heal on a 4s CD will be a MASSIVE boost for docs keeping more than one toon alive in PVP.
The obvious is always true and always applicable: defence, a timely heal, and tanking the zerg for 5-10s more than the opposing side can tank your zerg always equates to an advantage for the side that can keep the zergs target alive longer.
That means you can do 2 2.5k heals and a team heal for 3k heals on 2 called targets instead of 1 CH which is way overkill because GOOD targets in PVP almost exclusively don't have high HP. Who do you call first? Enforcer or crat? soldier or engi? keeper or trader?
My 110 MP has just under 1600 HP and trust me, I'd rather get 2x 2.5k heals spaced 4s apart than 1 10.5k heal and my buddy dies 5 seconds later because doc couldn't get a heal off.
the problem with CH, and this has always been the case, is that you have to endure colossal overheal from Tl3 thru to late TL5. It's a rare day when CH is used to capacity imo - I mean, lets think about it for a moment.
My 85 enf is twinked with 141 CM and is maxed out, and even then with OSB and mongo, he's only got 8.4k HP - in this case, it serves the doctor far more to be popping lower heals because quite frankly, a good enf at Tl3 should be able to handle a crap tonne of aggro via absorbs in PVM, and in PVP, anyone who targets that toon before a doctor isn't considered a threat anyway I'd say.
Lets move to mid TL4: a 126 enf with full maxed gear with 203 set of CM, SOW/axe or SOW/CC will likely have about 11.5-12.5k HP here, if the enf is twinked to hell CH might start seeing full usage with no wasteage, but honestly, you're far better off popping a few small heals to keep UP the hp than let the enf go so low. The reason is because people generally start popping unnecessary defences when HP drops that low. In PVM a stray crit can knock em out, in PVP a lucky AS can finish them - and a high multiplier AS can roast an enf right thru a coon defence in a worst case scenario.
At TL5 most levelling toons are lucky to get 6-7k HP doing ado hecks or whatever, you're far better off to be maintaining HP than waiting for your tank to be 1 hit away from reclaim. But in PVP, again, it's a different story, in TL5 HP ranges are a bit different, here we start seeing some more serious HP, my 170 keeper has nearly 16k HP with OSB's and with a swap or two in and perks in crusade. Enfs probably can get 17k. soldiers probably are between 10k and 13.5k depending on setup, but then there's the lower/mid HP range, a proper setup trader/crat/fixer/MP might only have 5k-7 with OSB, engi might try for more, MA maybe 7-8k dep on setup and whether or not he's goin for a low HP setup, agent, not sure but prob can get around 11-13k with a max HP/doc setup/enf setup.
So at TL5 here we gunna see some different style of healing becoming more important I guess. doc goin to have to be proactive healers as opposed to reactive healers. There will probably be more emphasis on team HoT's and maintaining health than big CH's in the nick of time.
But this isn't a bad thing. It just means we're going to be forced into playing more defensively. Higher defence = reduce damage taken, but it makes sense with most changes aside from the stupid advy evades adjustment.