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Thread: Zone quests for level 1-200

  1. #1

    Zone quests for level 1-200

    A series of daily or weekly (or w/e) zone quest thats appropriate for leveling in the zone, these are in addition to dailies and are collected and finished in that zone. They should give a decent amount of xp. Start at a whompah or grid exit and have different quests:

    Like:
    Find the grand matriarch in efp
    Find Tchu.
    Bomb the borg camp in pw
    Find the beadly prisoner in MW
    Steal from the derelicts in MW.
    Kill 10 of x in y
    Gather 5 carb rocks in CAV
    Find Ljotur
    Find Smug.
    Bomb the omni/clan camps.
    etc etc.

    Pros:
    Alternative to kite hill, if they give a substantial amount of xp.
    RK zones will acctualy be used more.
    Easy to implement.
    A continuation of the NPE.

    If we want to get rid of kite hill I think this can be a start. Give a decent alternative that encourages acctual playing.
    A hardcore player with the correct setup can do a 1-150 toon in less than 6 hours. 30m: 1-30. 1h: 30-72. 4h: 72-150. Even less.
    So if we get the 1-150 leveling speed for casuals down below 24h ingame i think more people will level outside of the kite teams, and in the future michi can make hecks scared of 220 enfs.

  2. #2
    While extra quests are always good I don't think they should give rewards comparable to kite teams. Don't tempt people away from kite hill by shoveling xp down their throats, more just by giving them something fun/worthwhile to do. Otherwise your just ruining the game for people who ultimately like to play the game in favour of those who'd really rather not.

  3. #3
    *downward thumb*

    To get rid of Kite-Hill all Funcom would have to do :

    -Change Hecklers to run away from Mongo it they are grey to the "Outside-Tank"
    Out of 20 NT´s to be seen in Elysium you most likely will only have one or two able to do real killing in transfer with no Outsidetank

    Taking it one Step further :
    - Give Elysium Hecklers a 20 Points Reflect Damage each
    Wont really affect normal Teamplay but any NT who pulls 15+ Hecks will feel the Hurt after 2-3 Area Nukes.
    MA 4 Life ... No matter how hard you try, you can't put us down.
    -----
    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
    -----
    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
    -there are Players below 220
    -there are Players without Towers
    -there are Players without full Org-Benefits
    -there are free Players

  4. #4
    I know people love their dual log/triple log or nth log toons...but if the /afk was restricted to 5mins or less before disconnect..that make you see people who actually like to play their toons ^_=...hey there trying to use some aspect of "tsw"...the engine coding....the "deflect/GLANCE" concept...why not the /afk disconnect if you're toon is not active...or atleast a warp to icc or some neutral city if /afk for 5mins...then 30mins afk in icc results in disconnect from network ^_=!
    Last edited by Hokutonoken; May 12th, 2015 at 12:44:34.
    "Don't think...feel, it's like a finger pointing towards the moon"

  5. #5
    Quote Originally Posted by gresh View Post
    While extra quests are always good I don't think they should give rewards comparable to kite teams. Don't tempt people away from kite hill by shoveling xp down their throats, more just by giving them something fun/worthwhile to do. Otherwise your just ruining the game for people who ultimately like to play the game in favour of those who'd really rather not.
    Isnt exploring RK considered fun? i would consider it a lot more fun than training in totw, grinding borgs/hecklers, grinding auto generated missions. Im not requesting 1-150 in less than 6 hours, i was suggesting 24hs, which is 4 times the kite team speed.

    Quote Originally Posted by Dollcet View Post
    *downward thumb*

    To get rid of Kite-Hill all Funcom would have to do :

    -Change Hecklers to run away from Mongo it they are grey to the "Outside-Tank"
    Out of 20 NT´s to be seen in Elysium you most likely will only have one or two able to do real killing in transfer with no Outsidetank

    Taking it one Step further :
    - Give Elysium Hecklers a 20 Points Reflect Damage each
    Wont really affect normal Teamplay but any NT who pulls 15+ Hecks will feel the Hurt after 2-3 Area Nukes.
    Michi has stated that he doesnt dare touch kite hill like that yet. The reason is the wrath of players who are accustomed to this leveling speed. To get people to accept scared hecklers at a later time i think we need to have good leveling options in place long before that time.

    Quote Originally Posted by Hokutonoken View Post
    I know people love their dual log/triple log or nth log toons...but if the /afk was restricted to 5mins or less before disconnect..that make you see people who actually like to play their toons ^_=...hey there trying to use some aspect of "tsw"...the engine coding....the "deflect/GLANCE" concept...why not the /afk disconnect if you're toon is not active...or atleast a warp to icc or some neutral city if /afk for 5mins...then 30mins afk in icc results in disconnect from network ^_=!
    5 min afk teleport to ICC, poorly thought out... Dual logging is something i truly enjoy in this game. playing one character at a time isnt enough actions per minute in this game. But an afk check isnt gonna affect kite teams, its one alt tab and a keypush away. Its nothing more than an annoyance.


    It was not ment as a suggestion to replace kite hill tomorrow, but as a first step to ease players into once again play their toons. I am one of those who level to 150 purely in kite teams, because i have the resources to do it, 220 enf + froob NTs. Would I be okay with leveling normally? yes, if they increase the leveling speed, as it is now it such a grind to level from 1-200. Current dailies is nice, but its not enough to fill even a casual players playing time for a day.

  6. #6
    Quote Originally Posted by Eedesti View Post
    A series of daily or weekly (or w/e) zone quest thats appropriate for leveling in the zone, these are in addition to dailies and are collected and finished in that zone. They should give a decent amount of xp. Start at a whompah or grid exit and have different quests:

    Like:
    Find the grand matriarch in efp
    Find Tchu.
    Bomb the borg camp in pw
    Find the beadly prisoner in MW
    Steal from the derelicts in MW.
    Kill 10 of x in y
    Gather 5 carb rocks in CAV
    Find Ljotur
    Find Smug.
    Bomb the omni/clan camps.
    etc etc.

    Pros:
    Alternative to kite hill, if they give a substantial amount of xp.
    RK zones will acctualy be used more.
    Easy to implement.
    A continuation of the NPE.

    If we want to get rid of kite hill I think this can be a start. Give a decent alternative that encourages acctual playing.
    A hardcore player with the correct setup can do a 1-150 toon in less than 6 hours. 30m: 1-30. 1h: 30-72. 4h: 72-150. Even less.
    So if we get the 1-150 leveling speed for casuals down below 24h ingame i think more people will level outside of the kite teams, and in the future michi can make hecks scared of 220 enfs.
    Bump for anything other than kitehill lvling! Rk needs some kind of tweak... Something... Anything! Miss actually teaming for lvls.
    Number
    Sliza
    Chewy

  7. #7
    The levelling speed is the problem. Buy so.e heckler juice and your problems are answered. If you don't want to play the game you don't have to but the speed of levelling has increased way more than it should have done already.

  8. #8
    I would love to see RK team missions actually worth doing for XP. They are just awesome. I've even known several players who pretty much only do them, and little else.

    It would be cool if a "Mini XP Reward" type item was given on completion. Obviously, much smaller than a daily.

    I know anyone could point out 150 things wrong with that idea. In the grand scheme of things, is it really worse than Kite Hill though?
    Vinkera - Soli NT - 426k DPM - Setup
    Robbey - Soli Crat

    Lone anarchists - Tower of Babil

    Celez - Soli Doc
    Loaloa - Soli Enf
    Wondershot - Nano Soldier
    Robzor - Soli Engi
    Proserpexa - Opi Agent

    Trying out civilization - Storm

  9. #9
    removing kite hill will not make your teaming easier. this is a massive red herring only egged on by jealousy and illogic. at this point, hardly anything you do to the game will make finding a team easier. instead what the game needs to do is make soloing more viable, and have teaming be a bonus. this will actually retain players better and indirectly lead to easier teaming.

    basically continue that NPE progression and not have this sudden stop to your progression unless you can find a team.

    the dailies help greatly in this respect already but there are still vast level ranges where people feel like they don't have a lot of options. so adding more quests and upping rk solo/team missions would be helpful but not to match kite hill but to provide a feeling of there always being a good option to progress.

  10. #10
    Quote Originally Posted by semisentient View Post
    removing kite hill will not make your teaming easier. this is a massive red herring only egged on by jealousy and illogic. at this point, hardly anything you do to the game will make finding a team easier. instead what the game needs to do is make soloing more viable, and have teaming be a bonus. this will actually retain players better and indirectly lead to easier teaming.

    basically continue that NPE progression and not have this sudden stop to your progression unless you can find a team.

    the dailies help greatly in this respect already but there are still vast level ranges where people feel like they don't have a lot of options. so adding more quests and upping rk solo/team missions would be helpful but not to match kite hill but to provide a feeling of there always being a good option to progress.
    No one is talking about matching kite hill xp....just make rk mishes viable again. 1/8 the xp and tokens doesnt do it. Make rk mishes half the xp from hecks and boom....we got rk as an option.
    Number
    Sliza
    Chewy

  11. #11
    Quote Originally Posted by Chewy1 View Post
    No one is talking about matching kite hill xp....just make rk mishes viable again. 1/8 the xp and tokens doesnt do it. Make rk mishes half the xp from hecks and boom....we got rk as an option.
    This. If RK missions were half the XP, I would absolutely LOVE to level in this game. I love those missions and if they were viable, I would do them. I'd probably even feel better about the game as a whole as well.

  12. #12
    Quote Originally Posted by gresh View Post
    While extra quests are always good I don't think they should give rewards comparable to kite teams. Don't tempt people away from kite hill by shoveling xp down their throats, more just by giving them something fun/worthwhile to do. Otherwise your just ruining the game for people who ultimately like to play the game in favour of those who'd really rather not.
    Why not give them something fun, worthwhile, and highly rewarding in XP? Very few people want to spend months to a year just leveling.

    Adding alternatives to kite teams that give roughly equal rewards for the time spent will hurt nothing but the incomes of people who make money by kiting, and I really could not care less about them.
    I am wiser than any god or scientist, for I have squared the circle and cubed Earth's sphere, thus I have created 4 simultaneous separate 24 hour days within a 4-corner (as in a 4-corner classroom) rotation of Earth. See for yourself the absolute proof.

  13. #13
    Quote Originally Posted by drainbamage View Post
    Why not give them something fun, worthwhile, and highly rewarding in XP? Very few people want to spend months to a year just leveling.

    Adding alternatives to kite teams that give roughly equal rewards for the time spent will hurt nothing but the incomes of people who make money by kiting, and I really could not care less about them.
    Exactly. Half the time u can get free teams anyways. Rk mishes have always been the most fun aspect of lvling.... I do solo mishes usually :/
    Number
    Sliza
    Chewy

  14. #14
    Quote Originally Posted by Bootez View Post
    This. If RK missions were half the XP, I would absolutely LOVE to level in this game. I love those missions and if they were viable, I would do them. I'd probably even feel better about the game as a whole as well.
    Wish we had more support! My first few years in Ao I never even bothered with SL cause rk mishes were so fun.
    Number
    Sliza
    Chewy

  15. #15
    There's a lot of dormant potential in the procedural mission system. I really wish FC would do more with it.
    I am wiser than any god or scientist, for I have squared the circle and cubed Earth's sphere, thus I have created 4 simultaneous separate 24 hour days within a 4-corner (as in a 4-corner classroom) rotation of Earth. See for yourself the absolute proof.

  16. #16
    Yes, the normal RK missions could also use a bump. And that might be an easier solution: Add a xp rewarding item to every mission; solved!

    Clarifying the intention behind this idea: Provide alternatives that are viable leveling methods which are good enough so that in the future we can close kite hill.

  17. #17
    Quote Originally Posted by Eedesti View Post
    Yes, the normal RK missions could also use a bump. And that might be an easier solution: Add a xp rewarding item to every mission; solved!
    That or just add a regular Daily for Levelrange 1-200 to do a Team-Mission .
    I know some People prefer to level alone , but AO is a MMO it should promote Teamplay and Socialising ( very unlike the existing regular Dailys ).
    Have that Daily check for Teamstatus upon solving Mission to prevent People from dropping Team after Mission got pulled .
    Last edited by Dollcet; May 13th, 2015 at 11:00:30.
    MA 4 Life ... No matter how hard you try, you can't put us down.
    -----
    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
    -----
    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
    -there are Players below 220
    -there are Players without Towers
    -there are Players without full Org-Benefits
    -there are free Players

  18. #18
    Quote Originally Posted by Dollcet View Post
    That or just add a regular Daily for Levelrange 1-200 to do a Team-Mission .
    I know some People prefer to level alone , but AO is a MMO it should promote Teamplay and Socialising ( very unlike the existing regular Dailys ).
    Have that Daily check for Teamstatus upon solving Mission to prevent People from dropping Team after Mission got pulled .
    We already have team dailies, they are called elites. And people regularly do them alone dual logged or leeching of some tl7. All MMOs have single player quests, scenarios, instances. AO already has lots of solo content, i just want it to be worth the time invested.

  19. #19
    *Shakes Head*

    Elite Daily ... thats why i said "regular Daily " , most Elite Dailys are rather badly balanced and/or not in a Instanced Places so its no wonder People Dual-log or bring a TL7 .*
    Yeah People could use Dual-log for my Suggestion too but if somebody is that desperate to play solo.... why play any MMO ?




    *Personally i delete any damn Smugglers Den Mishes the Agency hands my Froobs, before Dailys came i liked that Place (farmed several NS I), way too Overrun now.
    Last edited by Dollcet; May 13th, 2015 at 13:00:44.
    MA 4 Life ... No matter how hard you try, you can't put us down.
    -----
    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
    -----
    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
    -there are Players below 220
    -there are Players without Towers
    -there are Players without full Org-Benefits
    -there are free Players

  20. #20
    Adding a daily reward would be too much I feel, especially at low levels.

    However, I do concur that an XP/Credit increase is certainly in demand for RK missions.
    Perhaps 1/5th of a level per mission, so a %TotalXP hit - with mob XP on top - would be a good idea?
    5 missions per level seems like a decent and reasonable hit.
    Obviously towards the upper end, that would need a tweak, because it takes more than 5 daily hits to level up there, but I think sub 150 that 5 missions/level is a fair amount.

    I wouldn't hold out hope though, last I checked, the RK missions were oldschool voodoo and not something Michi and anyone else working on AO is well versed in. It would presumably require a lot of dev time to tamper with them, just to ensure they didn't get broken!
    Bainzyy - Level 220/30 Shade
    PvP-ing - RP-ing - PvMing

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