Gear and credit acquisition has already been left far behind in comparison to xp. Speeding up the rate of xp even more will make it worse. The amount of people that qq at the standard of team members ability to perform due to being under geared or equipped is quite high as it is. I don't think people should be rewarded with such high rates of xp. The amount of xp per hour overall has been improved a number of times and every single time, as time has passed, people have gotten used to the new amount, considered it not enough and qq'd for more. Its a cyclical argument that just feeds off greed and unwillingness to earn or work towards reward. Nobody has any need whatso ever to work for years to gain levels in this game, that haven't had for a long time. Why not just take off any xp limits and reward all characters upon creation with enough xp to gain 220 levels so people can have an end game character instantly with no effort. We might as well ask for something like this now and cut out all the qqing between now and then because that's where we are heading. Earn your 220. Or use the already implemented methods. I'm nit against new quests being introduced to give players more to do on the journey and I'm not even against an increase but such huge increases as comparable to kite team levelling is stupid.