I was playing yesterday with a guy whose enforcer is extremely powerful, but he has constant issues teaming with others because his NCU is very easy to overfill. People love to buff him (the buff which plagues me personally is iCRT, if my NCU's full it's always that one!), and when he gets more than a couple OSBs he won't be able to mongo. And of course when the tank can't mongo, even for a couple seconds, things go to hell in a handbasket. I'm sure everyone has run into this issue at some point, especially enforcers and soldiers.
I thought of a solution to this: add a nano which does nothing, but takes up as much NCU as mongo/TMS, and stacks at the very bottom of that respective line (ONLY the tms line for soldiers, which would let them run it and a reflect shield together). This would allow the soldier or enfo to "reserve" some NCU space such that they can be 100% sure they can mongo or raise their reflects. This would result in a lot fewer initial mishaps due to misguided attempts to help the tank with buffs. It also wouldn't render things completely safe and mindless, if/when mongo or tms wears off mid-fight there's still risk of someone's NCU filling up and they have to be mindful of that. Also unless I'm mistaken NCU debuffs (like what fixer received) could still make it impossible to replace the "reserved NCU" buff if your max NCU were taken too low.
Obviously this could be extended to any other emergency nanos which eat up the NCU, but I think mongo and tms are the big ones.