Originally Posted by
srompu
Ya, adv morph should stay. It should make specialized AR, hp, and def setups viable.
The evac nano isn't that potent, so I don't think this would break anything. Faster cooldown might make FP Agent a little better too. I expect the 50% thing will be ok if NT/MP get nerfed.
@Pomidor
At 220, it seems almost right. A couple tweaks are definitely needed, but that's across the board. Some of our problems are just NTs/MPs being OP. However, there's a peak in Agent power at TL5-6 where the offensive toolset becomes available before some others' defenses scale up. When TL7 agents were crap, TL5/6 were still decent because of this. The rage runspeed nerf and CS damage nerf should have helped a little, but possibly not enough.
We can brainstorm about a few things that can be done.
I'm curious about the two situations you mentioned, if you'd humor me. The soldier should have more reflect, hp, damage, and healing. Rooting TMS isn't new, and macros for it are as old as the game. As an Agent, I'd feel disadvantaged. I'm curious whether this is soldiers needing mobility in light of the ncu change.
For the doc situation, the nano cost hasn't changed. The doc should be lower nanocost, higher healeff% than the Agent. I'm sure the init debuff change has helped the Agent, but the DoT should help the doc. I'm not familiar with the matchup though now. Can you comment further?
There are a few ways we might fix things.
To be fast and brutal, Mimic could be level locked to 201, with Assume nanocost changed to, say, 50%. This would make heals, roots, and ubt limited, giving the Agent a time limit. It might do to FP Doc what the rage nerf did to FP Enfo.
Also, perks could be rescaled. Snipe Shot 1 is available at 100, but could be rescaled to require ~180. This would de-power the 150s.
Similarly, for TL6, Shadowsneak could be rescaled so Shadow Bullet is open at 201 or something. This is a little more awkward given the perk placement in the line. A better option might be to transfer damage from CS to Assassinate. This would nerf Agent alpha at all levels above 170, but give some of it back at TL7 in the full combination.