I've played for years and I see a thread of crying, whining, and belly aching about "balance". But in my opinion the majority of this comes from PvP and for those of us who don't PvP, as I've seen over the years, it makes trying to build toons and play the game other than PvP a nightmare. My advy used to be my pride and rocked in the game, now i have to change shapes to throw certain nano's, why? if I'm "one with nature" and in that way mystic why can i not command monsters and "nature" without changing shape? I want to see PvP (which would include notum wars because you PvP) given it's own space or another words you have to choose playing the theme of AO or PvP and the two don't mix. Separate it into two paths of playing and end this insanity of "balance", give the folks who want to PvP what they need / want and those of us who want to play the game other than PvP the peace of mind not to listen to the whining and crying of PvP. Give me back my advy as one who communes with nature and out of PvP and the rest of my toons out of being nerf'ed because someone gripes about a 170 agent who kicked their 220 toon all over the place. Either take your arse whopping because you PvP or get out of it and play the rest of the game.
STOP balancing, re-balancing, every year re-doing the offensive and defensive abilities of characters for the sake of PvP.
That means expand the game so you want to PvP you've got battle station, you can PvP till you puke, notum wars and can raid each other till h_ll freezes over.
GIVE those who could care less about PvP the missions and abilities with our characters to play PvM and quests and separate the two such as you are PvM declared you don't battle station or PvP.
This could be such done as when you start a character you go to RK1 for playing the game or RK2 because the character you are building will be PvP.
Thanks
Unitedroid