Page 2 of 2 FirstFirst 12
Results 21 to 23 of 23

Thread: Melee perks nerf

  1. #21
    The nerf to SnD is pretty small tbh due to its 3 hits being stronger than before.
    What I find to be the main problems are the current Focus implementation, both Transfix and Pain Lance being 2 sec cast time and Pain Lance having half of its initial damage moved to the dot.

    Keeper alphas were never the easiest to do with reaver before, now its 2 seconds longer to do, requires Cleave being used first, 2 weaker perks and due to focus pretty much tells who you are fighting that a perk chain is coming.


    Basically make Transfix+Pain Lance both 1 sec cast(important), change the damage on Pain Lance back to before 18.7(important), either make Slice n Dice 4 hits or slightly stronger 3 hits(less important) and make Focus a 1 hour+
    non-removable buff that cant be refreshed or overwritten with other focuses(very important).

  2. #22
    Meh its real. Enf, keeper DD sux b@@7z.

    After ages of complaining how mp, agent and tradet were nergest. Now keepour and enf nee love.
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  3. #23
    2h weapons should had love long time ago.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •