Hey there,
I also didn't like that dual perks some enfs used (1hb+1he) but it was play style, that enfs sacrifice lots of HP and HD, so they basically gank chars. And why ranged profs still can use 2 dmg perk lines? i.e engs can use pistol+shotgun, soldiers can use smg+shotgun+ranged energy...
As I said i didn't like that dual melee perks, and prevent to use both is nice. But why go further? 1HB perks for example, have some 75% check perks, but we need to land 85% one first (Quick Bash), no sense.
And what about Devastating Blow, the last perk of perkline, which is suppose to be the best one, come on look at name "devastating", how it can devastate anything with "Damage for 992 to 1983." big nerf from previous "Damage for 1775 to 3550." But anyway, who cares about dmg, u never land it on a evader profession...
Take a look around BS, u don't see anymore melee PVPers there, besides leveling ppl doing daily missions... Ohh wait, u can see a melee profession there, KEPERS! Wonder why? Melee energy perks not locked to use perk first, keeper melee energy perks check AR vs evade (other melee perks check melee skill vs evade)... And see the at the dmg:
Honoring the Ancients
Target Damage for 2108 to 4685.
Seppuku Slash
Target Damage for 5345 to 11877. If Self % Health<=14%
Target Damage for 4009 to 8909. If Self % Health<=50% And Self % Health>=15%
Target Damage for 3006 to 6681. If Self % Health<=70% And Self % Health>=51%
Target Damage for 2004 to 4454. If Self % Health>=71%
So please, check again 1hb, 1he, 2hb and 2he "rebalance" and fix it for real. First, remove that "X-hand focus" lock, it will be a nice start.