Here are my 2 Cent on the Problem of 3rd Party Software for Keystroke Broadcast
To my best knowledge the current TAB will first target the closest Enemy to your Location and then Work up its way wider away ( correct me if im wrong pls ) , now as long as a MB has its Slave-Toons close enough to the Leader-Toon Pressing TAB on Leader the broadcasted TAB on Slaves will result in same Target.
Basic Idea :
TAB gets a ( limited ) random Number Generator attached that kicks in if a the Tabbed Target would be a Player/Player-Pet/Social/Pet / Towers.
The random Number could be set to anything , for this Example i use + / - 4 :
The Target it gives you will be one of these : Closest Enemy , the 4 Toons you would have tabbed after him , the 4 last Toons you would have tabbed before a Cycle is completed .
If there are enough Toons/Pets/Towers/Socialpets in the Vincinity its will become a Matter of sheer luck for the MB to have more than 2 Toons on the same Victim.
To compare :
Old Tab :
Press Tab & Broadcast to 5 Slaves, get closest Enemy , up to 6 Toons on same Victim , press Alphastrike-Keybind .... dead Meat..... next Target
Randomized Tab :
Press Tab & Broadcast to 5 Slaves, random 1/9th Chance to get closest enemy & Broadcasted TAB spreads the 5 Slaves randomly onto 9 Possible Victims , press Alphastrike Keybind .... damn Target is still alive .....wtf??????
Least likely Targets in old Killchain 4 3 2 1 > Intented Target under old Killchain < 1 2 3 4 next in old Killchain
Now for small Events where just a handfull of Toons on each side is present this wont help much but Towers/Tara should see a positive change