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Thread: Swimming and Map Navigation IP Removal

  1. #1

    Swimming and Map Navigation IP Removal

    Are there any plans to either automatically remove the IP spent on Swimming and Map Navigation?
    As it stands, you totally have to strip the toon to free up this IP.

    Although the IP reset is free, This is a big task for end game toons who may have spent days trying to twink in the alphas or betas by 'rocking' lower symbs, perks and equipment in.
    It seems it would be simple to make an exception to allow these IP's to be reset, or eliminated all together to free up IP.

    It would be awesome if such a feature would be provided to everyone.
    President of Elements of Destruction, Omni (http://www.elementsofdestruction.com/)
    Vhabot NextGeneration Developer (http://vhabot.com)
    AO-Central Developer (coming soon)
    Notable toons:

    Big "Kilmanagh" Kahuna (220 AI 30 LE 70 MA)
    Office "Reinke" Space (220 AI 30 Crat)
    Femme "Wrangler" Fatale (220 Trader)
    Doctor "Obgyn" Feelgood (220 AI 30 Doctor)
    The "Ubri" Vladinator (220 MP)
    Ted "Nuge" Nugent (215 Advy)
    Weekend "USAF" Warrior (211 Sol)
    Shelby "Sarasota" Lynn (150 AI 20 Fixer)
    Soul "Megadeath" Reaper (201 Shade)

  2. #2
    The total amount of IP a toon has per level was recalculated. You don't have spare ip even if you maxed swimming and map nav previously.
    The free IPR was because of the addition of deflect and removal of other lines.
    Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
    https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needs
    Quote Originally Posted by Mastablasta
    In my special design documents that I feed to the FC devs, who are my willing slaves.

  3. #3
    Really? I just took a small toon and reset the small amount of IP I had in it.

    770 IP have been returned to you for the reset of Swimming!
    5664 IP have been returned to you for the reset of Map Navig.!

    I got the IP back in the pool, but I had to strip the toon to do it. My suggestion seems viable. Some people sank IP into Map Navigation and 220's that have all the Alphas in will have a insane time getting that IP back by having to strip the toons down.
    President of Elements of Destruction, Omni (http://www.elementsofdestruction.com/)
    Vhabot NextGeneration Developer (http://vhabot.com)
    AO-Central Developer (coming soon)
    Notable toons:

    Big "Kilmanagh" Kahuna (220 AI 30 LE 70 MA)
    Office "Reinke" Space (220 AI 30 Crat)
    Femme "Wrangler" Fatale (220 Trader)
    Doctor "Obgyn" Feelgood (220 AI 30 Doctor)
    The "Ubri" Vladinator (220 MP)
    Ted "Nuge" Nugent (215 Advy)
    Weekend "USAF" Warrior (211 Sol)
    Shelby "Sarasota" Lynn (150 AI 20 Fixer)
    Soul "Megadeath" Reaper (201 Shade)

  4. #4
    I guess I recopy my account to Testlive when I have time and see it if does anything beneficial and worth the time to proceed with this request.
    President of Elements of Destruction, Omni (http://www.elementsofdestruction.com/)
    Vhabot NextGeneration Developer (http://vhabot.com)
    AO-Central Developer (coming soon)
    Notable toons:

    Big "Kilmanagh" Kahuna (220 AI 30 LE 70 MA)
    Office "Reinke" Space (220 AI 30 Crat)
    Femme "Wrangler" Fatale (220 Trader)
    Doctor "Obgyn" Feelgood (220 AI 30 Doctor)
    The "Ubri" Vladinator (220 MP)
    Ted "Nuge" Nugent (215 Advy)
    Weekend "USAF" Warrior (211 Sol)
    Shelby "Sarasota" Lynn (150 AI 20 Fixer)
    Soul "Megadeath" Reaper (201 Shade)

  5. #5
    You will receive the message "1234 ip in swimming has been returned to you" but you don't actually get that ip; if you read the description on swimming/map nav and then look at the current improvement number, it is at zero. It is at zero because there is no ip in that skill even if you spent that ip previously.

    This has been confirmed by the Dev team.
    Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
    https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needs
    Quote Originally Posted by Mastablasta
    In my special design documents that I feed to the FC devs, who are my willing slaves.

  6. #6
    Was an issue for a short period I believe, but has been resolved before it reached the Live dimensions.
    Dysfunktion.
    Trypants.
    Setup.
    One bright day in the middle of the night,
    Two dead boys got up to fight.
    Back to back they faced each other,
    Drew their swords, and Shot each other.
    A deaf policeman heard the noise,
    He came and killed those two dead boys.
    If you don't believe this lie is true... ask the Blind Man, He saw it too.

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