I don't know if anyone else has tried to level a toon lately, but I'm going to outline the go from level 1 to mid TL4. Some things have worked, but there have definitely been some pretty serious difficulties that I am not sure are well known or documented.
I wanted to roll a shade because I have only played one to 150 on my own, and played a 220 shade that someone else had built.
Starting off:
I did the bare minimum quests on Arete, got some newcomer's armor, then realized I had some parasite stuff or whatever and used that since I didn't have to bother Rclicking all that crap so many times.
I perked Totemic rites initially for the +15 add dmg and that made things fairly reasonable up to level 20ish.
I used the Arete pokers or whatever and that was fine.
I went to the subway, and found some ofab weaps next. These were also fine and then I did crip cave.
So far, I'd found 1 other person, a froob in subway whom I purchased a ofab viper from.
Went through crip cave, then the dungeons in the crip cave. I used the spirit siphon religiously and it quickly became apparent that if you were fighting orange/red mobs, you'd get spirits that were about the right QL for you to equip.
Went to SOM for fear forged blades. Got one after getting some more NCU for a HnQ. That allowed me to solo "Unrelenting fear" around level 30 or 40 without too much hassel, and got myself two FFB's. I couldn't go deeper, so I just figured I'd come back later for NCU's.
Did a couple of dailies or tried to. Got one for ToTW and got myself an exarch cloak/barrow strength and some rings which were useful for maybe 3 levels.
Couldn't finish daily so carried on with other stuff. At any point, the main thing was to always have hnQ running. I simply didn't have the firepower or healing to continuously kill any mob without having a big hot running full time.
At level 60 I went back to ToTW on a whim, and finished the Daily there. It was kinda fun and I found someone there so we teamed and that was nice.
After that I went to Ely and killed outdoor mobs near P7, rafters, the malaahs or whatever they are called, and eventually worked up to spiders. That went well, but again, I'd never have been able to kill any of these without HnQ running full time.
Around level 70, I went back to SoM. I wanted a 5 slot belt and 5 NCU's which would give me 350 HP all together. I barely managed to kill up to Neleb solo, but I managed to get 4 NCU's+belt before I lost my patience. But it was quite difficult to do that and took a lot of time.
I went to equip my belt and NCU's and then with more NCU I decided to try to get on some new weapons. I bought a 100 shade ofab glove, Rclicked in some offensive/piercing spirits, found a few pieces of miy's that trickled piercing, and a piece of nova dillon, and with a 131+ the level 50 piercing buff, and two FFB's for hotswap, I stuck on 158 nippy followed by a 99 typed rapier.
With my new weapons on I went back to SL and killed spiders with ease.
I realized at this point that I had gear FAR beyond what a normal shade would have with 6 pieces of parasite armor which levels with you (thank god), and QL 100 ofab gloves for piercing skill not to mention some very expensive weapons. For reference, another shade I'd talked to still had FFB's on at level 100 and was under the impression that they were the best weapons available for some time.
After getting a few easy levels at spiders, I went to Tiigs. Someone happened to have a belamorte when I went to tiigs the first time, but for all the 25ish levels I got at tiigs, I only had a 2 man team ONCE for about 5 levels. Other than that I was operating solo the entire time. It turned out I didn't need bela, but it certainly helped, and it really helped before I got a few lucky defensive spirits which gave me just enough defence that with an aggro tool I could pretty confidently solo a tiig solo.
After tiigs, there was a period where levelling was so slow that I would have quit AO but I'd already quit so I couldn't requit without restarting and I really wasn't interested in restarting just so I could requit with impunity. Anyway, it was very bad. I resorted to doing quests for a while and I finished ely key and ely sanct key. I got level 90 after a few more trials at tiigs.
At 90 I was so fed up with not having a team in SL, that I decided I'd go check out the reck. That was interesting. I got a GSF+HnQ as usual, and used my 13% graft and by then I was operating with my perks spread between acrobat, spirit phylactery and piercing mastery. Spirit phylactery was necessity to not die in SL where I could pull bigger mobs and kill 1 v 1. but in RK it was a bit more tricky. Eventually I gave up on the reck after a few deaths in the cargo area. It was too hard at level 90 and I didn't/haven't seen a single other person in the reck the entire time I've been playing there.
One day I was out at tiigs and I saw TWO people on LFT for ely hecks, so I jumped on the opportunity, and I thought we could take down some hecks at 90 if everyone was reasonably well equipped. Well, that was a bit of a surprise, but the enforcer was using a styg, and in gear which wasn't really useful and the doc didn't really understand the concept of healing I guess, or the enforcer just was taking too much damage to even be worth healing. So that didn't work, but the enforcer saw that we could basically get a heck down to half health by the time he died and insisted on bringing a 220 enf to tank it.. well I wanted to level the oldschool way the whole way but honestly I had only had 3 teams between level 1 and 90 by this point and I didn't think I was going to keep playing unless I made some progress. So he did that and I killed hecks while his enf tanked them, and I got up to 95 doing that which was really helpful because I was honestly going quit.
Somehow I managed to get up to level 100 later on with a team of agents who also brought an OSB and I felt bad again being in a team which was cheating but I promised myself once I got to 100 with the token board upgrade that I'd have enough tank to simply say no to any further cheats.
Well, I dinged level 100, and by that point I had 1250 tokens, so the HP/AAD boost was a really nice upgrade. I then equipped 4 pieces of QL 130 CC and a pred circlet which I thought was a reasonable choice to boost my survival/offense and put on a Ql 154 kyr rapier with the Nippy. At this point I realized I was really very far removed from what the average player would be encountering and dealing with... And even with the gear I had, the game was no walk in the park.
I got up to level 125 with a great team I fished around for and once we got going with 3 MP's pets on me I was able to tear through hecks at a solid pace. we also had one MA who seemed to do some OK damage, but probably I was doing close to 70% of the damage of the team.
Here is the summary of problems I had:
* teaming in Rk/SL was next to impossible (nobody to team with)
* on occasion when I found people to team with, I got turned down for teaming when it became known they would "have to fight"
* content designed for teams means solo players either need exceptional gear and patience, or simply become stuck for potentially long periods
* some solo content is simply not balanced (spaced out, some AI daily nukers are WAY too hard hitting, mantis den can be pretty difficult)
* The reck seems to have content good for very specific levels, but lacks a wider level diversity of mobs making the content only applicable for a smaller level range
* Regearing was difficult with having a bankroll, and I can only imagine how hard it would be without one - the lack of reasonable weapon choices and acquisition was frustrating to say the least, I also didn't see one decent piece of armor for a shade the ENTIRE time I was in game
* finding crucial nanos for shade was next to impossible. In fact, at level 125 I'm still using nanos from level 25 because I have no idea where to find/buy the regular buffing nanos (I bought some from GMI, if it wasn't in GMI, screw it). What the hell is with Dyna's being the only thing dropping these nanos? I don't have two weeks to camp some stupid level 50-60 mob to get a nano... come on, game design here folks, lets make it a more fluid transition...
What worked:
* spirit siphon actually made very clear rewards for fighting larger/harder mobs. using spirit siphon on a mob then having SOMETHING to loot on it was a refreshing change from the norm of simply finding nothing useful on a mob.
* while I got pretty tired of clicking, the shade perklines seemed to be working OK for what I needed. Overall, spirit phylactery was most useful, followed by totemic rites at level 120 (a larger lifetap opens which makes the line viable), followed by PM, which I found to be decent damage, but utterly infuriating in trying to get the first perk to land
* the overall prof design seems to function even at low levels, Shade does (can) do quite good damage but it's not easy to play
What I think should be addressed:
1. This game is wtf retardedly unplayable with low population
2. New players or even old players, I don't know, simply can't get all the stuff that's needed to keep a toon up to date. It's actually ridiculous how much stuff there is to try to keep updated. On this topic, I think:
* Nano availability: Shade/keeper nanos available in the IPS shops, but keeper/shade doesn't have shops in RK. I think RK needs to have nano shops for shade/keeper. Also, Adventuring expertise isn't on any composite (makes for 20 extra IP spent equipping a Robust Backpack), Any prof that relies on dyna drops for standard use nanos.. that is ridiculous. Just put these nanos in a shop or make all nano availability more convenient in general.
* The parasite armor should be purchasable with vet points for like 2 vet points per piece or offer yesdrop upgrade drops on mobs/quests that upgrade newcomer armor to DB parasite, or similar
* outdoor mobs in SL and RK should drop gear that actually makes the game playable - or a credit transfer thing like a "Take me to the shop" of relevant QL which actually makes farming credits from regular mobs a possibility. There isn't a single person who gets excited when they see that a EVO marauder has dropped 3 chunks of meat... WTF! Let all mobs drop something useful.
3. tokens seem like they are pretty well addressed by the dailies, but the difficulty on some dailies is still too much (Notably the Newland AI daily: Spaced out - the nukers are crazy in there, but the nuking aliens basically throughout TL3-6 can be a serious handful)
4. There is no guidance. While some may appreciate that it's a sandbox and anyone can go anywhere or whatever... it's stupid. Put it this way, there is a whompa system that anyone can go to, the grid requires comp lit, so if you have "about the right amount of Comp lit" the original design limited travel - so by default you're "supposed" to stay in area X. But none of it makes a lot of sense. If you are level 30 and you go to newland desert, your pitifully low movement speed means you're going to be spending the vast majority of your time running and if you're lucky enough to get a fight... you'll die to social aggro and then you realize that the game is essentially stacked against you so you shouldn't really go out that way again. But that's not enough, the game has to add insult to injury. The game wants you to go fight, not ONLY the social mobs that utterly destroyed you, but it wants you to fight the big glowing mob that can wax you on it's own, in order to get the nanos you need JUST to be able to survive the mobs at your own level. And not only that, you'll probably get 20-30 kills on those glowing mobs IF you can kill them, and not get the nano you need. That's just a waste of players' time.
I really think there needs to be a series of Prof specific quests. One for each TL Each quest should get you:
1. all the nanos you'll need at that level
2. a reasonable selection of nodrop weapons or chances at acquiring some weapons
3. a selection of armor pieces which you can use and will suffice for normal gameplay
4. take you to all the areas under which normal game play would normally open to you
5. offer challenges that provide you with item/token/XP/AXP/armor/weapon upgrades which are transferable (yesdrop) that make subsequent content easier
Each dungeon and area should have quests available which offer glimpses into the history of RK/SL and provide useful rewards that help players along the way.
My personal opinion is that the sandbox type game's time is over. Anyone who starts AO as a first time pickup doesn't want to spend three hours in game running forever just to die to a red mob 250 levels higher than him and not get anything for it. People need a more comprehensive experience in the game that feeds them content, gives them waypoints so they understand what the next step is and how to get there, and, most importantly, give them something to fall back on.
Without a more comprehensive game experience that immerses the player and allows them to explore their prof without the obvious and serious limitations and deterrences currently in game, the game simply doesn't offer an experience that ensures long term stable membership trends. If the game is unplayable as a solo player... the game will continue to bleed membership. The game should be playable solo and very enjoyable as a team.
I'm not suggesting the game is reborn as WoW or SWtOR or any other game that operates along those lines.. but what I am saying is that there are VAST empty spaces in RK where, at one point AI cities dotted the map, there simply is nothing. Occasionally a gray mob or a flower can be found, very, very occasionally there is some content related to the area like cyborgs, the bronto burger quest, or prisoners, or the OTAF basses, or whatever.. but these are spread out so far that you can literally run from one side of RK to the other, and never see something that relates to anything. Sure, the wildlife is interesting, or whatever, but lets be honest, The RK map is incredibly sparsely populated. So is SL. You could travel out to anywhere and not see a single other player. There are very few places where there are small clumps of players... cheating together. That is how bad it's become.
Michi, if you read this and wonder how in hell you could ever manage this... I would remind you that you have a pretty amazing community here, and if you said something like:
"I want 14 profs x 7 TL's questlines each one a specific, standalone quest with relevant rewards" I reckon the community would be more than happy to write the vast majority of script needed to populate each one.