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Thread: Critical decrease

  1. #1

    Critical decrease

    Am I missing something, or are the 2 items from The Reck excellent tanking items for any level?

    https://aoitems.com/item/303069/vision-of-hope/
    Visor with 15%

    https://aoitems.com/item/303066/dama...-tower-shield/
    HUD 1 with 10%, allthough -50 AAD
    When I make mistakes, I use a lot of salt,
    cause salt makes m'steaks taste great!

    Beornin - The original Shotgun Adv
    Obsessive - First 220 Trox Engi
    Euthanizer - Reanimated NT

  2. #2
    Quote Originally Posted by Beornin View Post
    Am I missing something, or are the 2 items from The Reck excellent tanking items for any level?

    https://aoitems.com/item/303069/vision-of-hope/
    Visor with 15%

    https://aoitems.com/item/303066/dama...-tower-shield/
    HUD 1 with 10%, allthough -50 AAD
    the hud 1 is subtracting 10 crit decrease =)
    Jihnna 220/30/80 Shade
    Underworld

  3. #3
    Quote Originally Posted by Jihnna View Post
    the hud 1 is subtracting 10 crit decrease =)
    Hehe, true. Would make for fun healing of Beast.

    The visor is still excellent though? Making a small sec 10 tanking enf.
    When I make mistakes, I use a lot of salt,
    cause salt makes m'steaks taste great!

    Beornin - The original Shotgun Adv
    Obsessive - First 220 Trox Engi
    Euthanizer - Reanimated NT

  4. #4
    My general experience with crit decrease is that once you have high-single digit numbers of it (say, 7-9), you basically are immune to crits in PVM with even mediocre evades. I suspect this is because of the way this is checked in combat. Maybe the mob's crit chance is simply reduced by your crit decrease and very few mobs actually have more than a few points of crit chance?

    Anyway, giving up a head armor slot seems like a lot just for the potential small gain in crit decrease. For a s10 enf, probably just yuttos NCUs would be enough to make you functionally crit-immune without nearly as much sacrifice.
    Derishen - 220/29 Martial Artist - Setup
    Darcoben - 170/12 Adventurer - Setup

  5. #5
    Quote Originally Posted by derishen View Post
    My general experience with crit decrease is that once you have high-single digit numbers of it (say, 7-9), you basically are immune to crits in PVM with even mediocre evades. I suspect this is because of the way this is checked in combat. Maybe the mob's crit chance is simply reduced by your crit decrease and very few mobs actually have more than a few points of crit chance?

    Anyway, giving up a head armor slot seems like a lot just for the potential small gain in crit decrease. For a s10 enf, probably just yuttos NCUs would be enough to make you functionally crit-immune without nearly as much sacrifice.
    Thanks.
    When I make mistakes, I use a lot of salt,
    cause salt makes m'steaks taste great!

    Beornin - The original Shotgun Adv
    Obsessive - First 220 Trox Engi
    Euthanizer - Reanimated NT

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