- For Anarchy Online, the Item Store was revamped, a Winter celebration and a Christmas sale event were launched, several bugs and exploits were fixed and the game was released on Steam. No further significant work is expected to be done on this project going forward.
- The Live Games – The Secret World®*, Anarchy Online®* and Age of Conan™ – were the major contributors to the revenues.
- Company strategy: Leveraging and growing the internal Intellectual Properties such as Anarchy Online, The Longest Journey and The Secret World for both internal and 3rd party licensing for both games and other non-interactive entertainment
My note: From what I understand, they are profiting on a loss with their Online games:
Revenue from external customers: January - December
Profit (loss) before tax (from continuing operations) -2,822 (*1000 thousands)
I assume this shatters any hope development might pick up on the game. We're going to be on life support until the powers that be will deem it not enough.