Having 30 peoples fighting X mob for 3 hours to make another one spawn thats just harder and that drop ONE freaking item all the 30 people wannt/need is just plain wrong and stupid, period.
What about starting to get real and make them either drop enough parts for all the people that shot it, or whatever else but i aint going on like in EQ sitting on my ass for one week to wait one dragon to spawn to have 80 people waiting the same thing and then grief and be angry at everyone just because the game designer cant get his job straight.
One simple thing you should not forget is that :
" WE ARE YOUR DAMN CUSTOMERS " not your CEO, not your brilliant genius that makes quests/mobs. Those are employees, and i cant careless what they like or not.
All i know is that your player base DONT like to spend their gametime on one simple mob to get one guy one item per day.
Id rather go out or even play Warcraft3, cause at least one thing Blizzard knows is to make their customers HAPPY !!!
What the hell is so hard with that ? Its freaking easy to make them happy.
We asked to make the uber mobs a little bit harder so they need some tactics to be taken out.
Giving mobs uber HP ISNT tactic, its a lame way to try to make them harder. SAme with AC/Evades/NR/ etc ...
HP mong = not fun - Dmg mong = not fun.
Each mob should be able to be taken down by one high team or if not, he should drop enough pieces of loot to make everybody happy so i dont need to spend 3 hours per day to explain everyone why they didnt get loot, why they didnt win the raffle, etc... Its making me wasting my time and them wasting yours.
How long to you think people that never get anything will still answer my calls when i ask for more ? Not long. And the saddest is, if i could id rather let them do whatever they up to at the moment because im able to do it with my team and i dont need one freaking army and 3 hours to take a punk down.
NB: yeh im angry