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Old Sep 30th, 2009, 03:31:28   #1
Vandeda
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The New Game Engine

I am just as Rich as Arti and I want to know when the game engine Going live and if it Not Soon i am going to Leave AO as well This game is Geting the wrong patches and Add-On's I am going to say this One TIME ( AO ) = ( ARK ) = (FUNCOM) Get your ass in gear..... And post a date for the game engine And you need to Post The name of it thanks
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Old Sep 30th, 2009, 04:55:05   #2
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The only estimate we've heard is November.

Just 4 to 8 weeks away, depending on which side of November they planned.

That wont happen of course. Bank on 2011.
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Old Sep 30th, 2009, 09:46:56   #3
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Definatley not November, all we've seen since the promo have been a few re-modelled heads :/
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Old Sep 30th, 2009, 09:56:07   #4
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November 2012 is a good guess
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Old Sep 30th, 2009, 10:49:39   #5
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Quote:
Originally Posted by Vandeda View Post
I am just as Rich as Arti and I want to know when the game engine Going live and if it Not Soon i am going to Leave AO as well This game is Geting the wrong patches and Add-On's I am going to say this One TIME ( AO ) = ( ARK ) = (FUNCOM) Get your ass in gear..... And post a date for the game engine And you need to Post The name of it thanks
I do not Know Arti but (THEY) Have moved to VS2005 which Is compatible with the engine they'Re working On..... the name Of the engine Is Dreamworld you're Welcome
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Old Sep 30th, 2009, 11:13:07   #6
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Quote:
Originally Posted by reids View Post
Definatley not November, all we've seen since the promo have been a few re-modelled heads :/
Character models are the most difficult part are they not?
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Old Sep 30th, 2009, 11:17:01   #7
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Character models are the most difficult part are they not?
They are not part of engine (Means even said that they can be used in the "old" engine we have now).
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Old Sep 30th, 2009, 11:33:27   #8
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problem is that the new models have a higher poly count and bigger textures and that would probably kill the old engine...
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Old Sep 30th, 2009, 11:38:40   #9
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Character models are the most difficult part are they not?
No idea, but it would be nice to see an ig screen of them rather than a screenshot of them in 3dmax or w/e FC use
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Old Sep 30th, 2009, 16:21:50   #10
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The old engine is unkillable. If they put the new models in today, it wouldn't have a negative impact on anyone. Might even slow the rate of /quitters. At least buy them another month.

Proof of unkillableness: Go spawn 500 unicorn ships with an FXscript. They render just fine.
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Old Oct 1st, 2009, 03:06:00   #11
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My post was in reference to the longest part of the process
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Old Oct 1st, 2009, 05:42:37   #12
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More problems in the game than eye candy graphics. Gameplay > GFX anyday. Anyways even with the new engine the appeal will be lost pretty quickly, maybe not for new blood but for people that have been playing a while..... we saw past the low poly enviroments ages ago. i still think this engine looks reasonable considering the depth of the game.

No rush fc, i'd rather have a game that works than one crashing ever few moments..... oh wait i think i messed up :P
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Old Oct 1st, 2009, 11:49:17   #13
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More problems in the game than eye candy graphics. Gameplay > GFX anyday.
While it is somewhat about eye candy, it comes down to the fact AO does not take advantage of modern computers with its current renderer. Some of the newest technology can't even run the game at all.

Switching to a new engine is important for the long-term life of the product, but I fear they're three years too late. They've been working on a new engine for AO since 2006; they started in Ogre. They could have saved a ton of effort, time and money and have the engine out by now if they had laid in parallel with AoC while the AO engine was being improved to run that game.
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Old Oct 1st, 2009, 15:42:00   #14
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Looking at the problems AoC had at the start, including the engine... no they should defnitely not have been out with AoC.
But yes, they "wasted" a lot of time on ogre, but that's easy to say in hindsight. It might have been the "right" desision at that time.
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Old Oct 1st, 2009, 17:47:47   #15
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Keep in mind that the AoC engine has changed over time as well. When they first looked at upgrading the AO engine, the AoC engine was considered, but it was deemed a more difficult upgrade than the Ogre engine.

Hindsight is 20/20.


Think of it this way, with many companies if the upgrade had failed/stalled, that would have been the end of it. FC has enough faith in AO to start all over with the engine upgrade to the AoC engine. This is not a cheap process, FC is investing a lot of money into it.

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Old Oct 1st, 2009, 22:17:10   #16
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Quote:
Originally Posted by Vandeda View Post
I am just as Rich as Arti and I want to know when the game engine Going live and if it Not Soon i am going to Leave AO as well This game is Geting the wrong patches and Add-On's I am going to say this One TIME ( AO ) = ( ARK ) = (FUNCOM) Get your ass in gear..... And post a date for the game engine And you need to Post The name of it thanks
i am Just as Annoyed as Anyone and i Want to know when you will start using Punctuation cause if it is Not Soon™ i will be happy to see you leave AO and take Your hard to read whiny Posts with you i disagree with everything You Said above here's my Formula for it pay attention i ONLY post ONE time (Punctuation) = (YOU + NOW PLZ) = (ANARCHY ONLINE) \ (STFU) And post a date and time For your thank You note thanks and welcome!
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Old Oct 2nd, 2009, 00:18:06   #17
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Originally Posted by Vandeda View Post
I am just as Rich as Arti
erm...what?

does this have anything to do with the rest of the stuff u said?
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Old Oct 2nd, 2009, 04:47:49   #18
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Thinks he thinks Artyomis's 'special treatment' recently has something to do with the 900 billion credits he has.

So he's hoping to play the special card for a response.

Why would anyone care about that?
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Old Oct 3rd, 2009, 10:10:55   #19
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I am just as Rich as Arti and I want to know when the game engine Going live and if it Not Soon i am going to Leave AO as well
Cya.
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Old Oct 6th, 2009, 09:16:27   #20
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Can i has your stuffs?
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