I only got to test the new patch for an hour or so last night but here is my major gripe.
Post v13 I could solo yellow/oranges and do an average dmg of 60-150 dmg per hit (I am a lv 47 adv dual wielding ql 66 OT swords).
After patch : Any yellow/orange mobs (and many green mobs) I NEVER hit for more than min dmg...which is around 35 dmg per hit.
Don't get me wrong I do think yellow's/orange's should be hard but min dmg on every hit? Not to mention the fact that they are hitting me for arond 1.5x to 2x what they used to. If it wasn't for my inate healing abilities I wouldn't be able to take on a singe green, not to mention a room full of 2-4 yellow/orange mobs in the first room of missions (and that's even missions). I believe this was taken to a bit of an extreme or is some kind of bug in the code (perhaps the pvp cap is somehow bugging the pvm play)
You know how long it takes to beat down a lv 55 mob at 35 dmg per hit? A Looooooooong time. I don't see how non-combat classes are doing it. I am just glad to be well balanced at the moment between combat and healing but this needs to be looked into.