I play a Fixer.
lvl 57 and only 75 or so equipment.
I got 1500/1300/1400 AC and 1500 HP
I Blitz most of my missions, since I have been unable to do a mission in less than 3 hours and after having to Zone more than 50 times on 50% or thereabouts missions.
I have written down the "statss" on a 50% mission I did once in Clon****:
Mission objective: Find and describe item (Item was a QL 39 Match Pistol)
Total traveltime to get to the mission area: 43 minutes
Total time for the mission: 4 hours 27 minutes
Number of Yellow mobs: 7
Number of Greens: 23
Number of Greys: 18
Number of Healers: 6 (Two in the same room: Took 33 minutes and 6 zones to kill them)
Number of deaths: 4
Number of zones (For healing): 59 times.
Highest Crit: 423
Highest Burst: 520
Mission reward:
QL 54 Titan Plasteel Armor Sleeves, 16323 credits (No token inspite that I cleared the whole dungeon, this might have to do with the fact that I was doing greys)
At this time I was lvl 54 myself and carried around armor not less than QL 67 and using a QL 77 Mausser.
I wrote all of this down for fun, but since then I have not done a solomission above 30% in the right "way"
Why would I?
Now I blitz for cash and hunt for XP.
Tokens you ask? Ha, I got the same chance of getting a token as I do of sprouting wings and flying off into the sunset.
So now I blitz and this is somewhat how it goes:
Mission Terminal. 20 mins or so to get 3 missions in the same area.
(Rewards: Greater Omni Forest: 6K Lush Fields: 10K Stret East Bank 20K Clon****: 24K All missions where at the mission terminal at the plateau in Ent at around 70% for me at lvl 57)
Three missions in Clon****.
I get down there.
I start my runs:
First Dungeon: Quite simple: Enemies are Orange to Red Clan Crats, NTs and Fixers. I watch out for the Roots stay pretty much clear of any serious damage. I find my item, pick it up and bolt out of there.
Second Dungeon: Very Annoying. Enemies: Scooplets and Diglets of an Unknown difficulty as I can't target them. I run like hell, gets cought in the Edge Bug and dies from the 15 or so OT issue Scooplets and Diglets that I have been told shouldn't be there. They hit for like 150 or so each time and I am a sitting duck coz I am stuck.
Two tries reveals that there is no way in hell I will be able to complete this mission.
Third mission: Very annoying. Enemies: Red Tac 88 runaways with an incredible runspeed. I have a runspeed of about 550 without my vehicle and these guys were on me like flies on.... cake. I survive for about 30 secs in which time I have aggroed 3 Tacs that hit me for about 200 Chem dam a pop.
Now for the all finishing touch:
One weekends worth of work:
More than 30 missions taken:
12 Completed rest abandoned
Income: 260K
Total value of items: about 60K (Incredible amount of clothes and tools such as Mission dupers and other worthless stuff.)
Prepatch 12.8 I could blitz missions for 260K in less than 2 hours. I had tonnes of locations to choose from. And I actually got stuff that I or others could use.
So now I ask what logic lies behind this.
320K will get me maybe one piece of bodyarmor that i can use and new healing kits.
All i can say is Poor docs. I am glad I don't rely that much on Nano. Must suck to have to play an entire weekend at 20% missions to afford nanokits.
Can we get a statement on this?
Is this really how its supposed to work?