funcom is basing all their nerfs to classes because of pvp.
thats the only reason people come to the boards and complain about classes is pvp.
you will never see someone come complaining saying "this enforcer in my team hits way too hard on mobs, please nerf enforcers."
therefore funcom is only nerfing based on pvp so in mob combat these nerfs affect everyone.
anyone can come to the boards and complain that this class is to strong etc etc, maybe if you used all the options of your own character and spent a little more time in developing it you wouldnt always be coming here complaining about others beating you up. its called strategy to win pvp, no one is gonna point out step by step how to beat another class, you find it out yourself.
but my point is all these nerfs are pvp based and they are ruining the other 90% of the game. im 137 agent and i myself could care less about pvp, its something i do when im highly bored