Just wondering if we can finally get ANY kind of response on the various Martial Artist bugs that have been with us since day one that Funcom doesn't seem to want to address. Come on Funcom, tell us SOMETHING on these issues...
1. Misc. weapons. If you wield a weapon and your MA skill changes for ANY reason (i.e. buffing, debuffing, etc.) you lose your fist attacks until you unwield the weapon.
2. Weapons and zoning. If an MA is wielding a weapon and zones the MA loses the fist attack COMPLETELY, even if you unequip the weapon. The only fix is to zone.
3. Bows. The bow special attack is still broken since release.
(for issues 1-3, how is it that only ONE profession in this game has issues with wielding weapons like this???)
4. MA specific weapons. Damage is less than what we can do with our fists AND they prevent you from using special attacks such as Blessed With Thunder, Bird of Prey, etc. Essentially they hurt the MA to use them.
5. Attack of the Snake. All versions above QL 100 do NOTHING. They've been broken since release.
6. Bird of Prey. The quality levels are far from being set right. A QL 124 that I'm looking at right now has requirements as follows: Martial Arts from 163, Dimach from 129. So a level 30 MA with minimal implants could use this with no problem.
7. Flower of Life. What is this attack SUPPOSED to do? All it does is harm the MA using the attack.
8. Blessed with Thunder. Funcom keeps saying they're going to nerf this because it's not working right. Huh? This is the only special attack that's really worth using and is what makes it possible for me to solo EVEN con mobs at level 86.
9. Fist nano programs. I'm currently using Fist of Fire which has the following description: "Surrounds the fists of the target with fire, increasing BOTH melee and Fire-based damage by 13 points." Well, I NEVER do fire damage. Nor did I do any other types of damage that the other Fists programs claim to give you.
10. Subconcious Guiding. Now this is an interesting one. It's supposed to increase chance to crit by 8%. On myself, this seems to be accurate (no way to really tell since I don't know what my base chance for a crit is), however, on a Soldier that I group with it seems to increase HIS chance to crit by at least 50%. He and I are constantly amazed at how often he crits compared to me when we both have this buff on (and he's 15 levels lower than me). He crits at least 5 times for every crit I get.
I know there are other issues as well but this is just what I can think of off the top of my head. Please Funcom, give some idea of WHEN, or even IF you ever plan to fix any/all of these MAJOR problems.