Ok here 's my final $.02 on overequipping. Give everybody ability to overequip. That way people who want to twink are happy and people who want to RP will have no reason to gripe cause the ability to overequip is there. I overequip cause it is fun I like tinkering with implants buffs pillows and med suits to get uber weapons and armor. Once I reach the max ql for my weapons and armor I will move to the second stage of twinking and that is exploring I am very interested in building things like kits and weapons, however I am not willing to risk wasting my ip's on deep blue trade skills until I am happy with my armor and weps. So, overequipping will allow me to move to the exploring stage sooner rather then later. The whole point of the RPG game is to allow a player to choose his/hers own path in developing his/her character if this path is dictated by developers the game stops being fun.
I don't PVP anymore cause I find that roll of dice PVPing does not have an adrenaline rush element to it like say Counter strike. I play for:
1) bragging rights "uh look at my ql 134 beam I am uber" or "uh look at my hammer that I built mysel, I am uber"
2) for story line whenever there is one like story line missions new mobs exploring the planet etc.
3) for socializing with other ppls
4) experimenting i.e. trade skill items atrox mp's etc.
Right now the disparity that we are having between classes is not because of OE but rather because some professions are broken and other are fixed. So you fix NT and MA's and there will be no need to remove OE.