I am playing myself an Enforcer and I think they are a well balanced profession. With QL200 implants I am able to use all my Nanos, although as an Atrox I need some Expertise buffs.
A good friend of mine is playing a Fixer. Today he showed me an interview about Fixer with Jim Salabim http://pub66.ezboard.com/faofixer871...picID=83.topic
Jim Salabim is talking about most weapons ingame were designed during beta (and thats why most of them are crap). Now I wonder if Fixer was also designed during beta ... I will explain why.
I wanted to tweak his lil Fixer a bit and wanted to design his implants for him. He dont like number crunshing and I enjoy it myself. After designing his next set of QL150 implants I was wondering why so much important Cluster for a Fixer need the same slot. So I wanted to test what will happen when he has all Nano skills maxed, abilities maxed and a perfect QL200 implant-set.
What I found out: a Fixer will never never never be able to use all his high-end Nanos. He will need a Shining and a Bright cluster in three Nano skills (MM, PM, SI). All those Shining cluster goes into the Head slot and even the PM and SI Bright cluster need the same slot (Eye). Seems like someone missed to balance out the requirements.
Fixer already need some love from Funcom and this makes it even worse for them. So bump if you agree
Bierbauch