Tips:
When u wield a hand blade, it is aprox 3 times faster then a tachi and does more damage QL wise, but as u know u cannot Brawl with it.
HOWEVER if u duell wield it with a Tachi, the tachi enables u to use brawl, even when u have the hand blade in ur other hand, thus meaning u slightly increase ur attacks by wielding a hand blade/tachi instead of 2 tachies.
A hand blade has a WAY higher duel wield skill then the tachim therefore the tachi is forced to become secondary weapon.
If this is not intended, then go ahead and nerf it.
Cons:
A MA duell wield "blow" is wasted by phantom animation swing, thus causing delay as presented by another post at "suggestions" or..somewhere.. from LucidFlow.
Argument:
I am against the MA duel wield requirement skill if the phantom swing does not get fixed, because triple-wield fighting just does less damage over time due to the wasted blow.
If MA Duel Wield requirement does get implemented, it will just be another slot, which will never get used (unless ofcourse those wolverine claws are easily duell wieldable............)
Additional bugs spotted:
Angel of Night's reposte skill is the same on every QL. The only change there is is the nano reduction of it when used. Is this intended?
If not, then go ahead and nerf it. But in return the re-use time of it MUST be reduced or it will be rendered unreasonable to use.
MA Crit Buff argument:
Fair enuff if FC wants to make us MA's useless and encourage soloing for MA's.
I'm strictly against the nerfing of MA crit buffsa. I'm happy that they are still self-only but I wish I could see the smiles on other's faces when i give them SG. A Metaphysicist what even desperate enuff for a VS as to gemme masteries for it. Imagine how devestating it'll be when this MetaPhys finds out that i'm near useless for a group cuz i lost the only thing which makes us MA's popular in a group: Crit Buff.
Sure there will be crit buffs not as good as SG or VS for others, but please don't push it down to Crat-crit-buff level or we will get replaced.
It's like nerfing the SOW of a Druid/Shaman/BeastLord/Ranger in EQ.
Poeple will say "We can live with it, cuz it's better then nothing."
But i am SSOOO so so so afraid that the next time i cast a crit buff they'll say "Ur wasting my NCU's..."
Why do crit buffs have to be nerfed anyway?
Crit buffs promote grouping big times.
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Dimach:
An NPC parried my dimach................ and when i dimach, i am not a n00b at it..... i kick groin when i do a dimach.......
When an NPC parries my dimach, i wonder what i can do with ALLL that I.P. which i have "wasted" into Dimach........
If Dimach has a faster re-use, then fine. Make it parry-able.
But if it's re-use is up to an houre and a half...... then jeese.. Isit really worth all the IP?
Sure... it promotes the idea of putting HEAPS of IP into the "parry" skill for PvP-ers.... Doh.... i just counter-argumented myself.
/Slap
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But..but... STILL! =P
NPC's aren't sappose to parry Dimachs. =P
Why? Cuz the mighty Carebear says so!!! =PPPPPPPP
( Flamer-food Flamer-food!!!! For Free-eee!! )
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A little idea for Ma weaponary:
Nun-Chukas.
The animation for swinging a nun-chuk should be a figure 8 when duell wielded, or a invert-elbow fling for single-wield, just to bring some Hollywood into AO.
This isn't a priority at all, however.
=)
Other then that, MA's are the perfection of god himself.
(Flamer food Flamer food!!!!!, especially for [CrispyCHicken])