Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
It is a mid-level SL instanced playfield..so unfortunately "no". The "Shadowlands Fr00b" players will of course have access.
Fr00bs will get access to the "daily" style missions that will be largely situated on RK and we have kept them in mind while working on this issue. They might not be able to post here due to the moderation impossibilty that represents...but they are far from forgotten.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
Professional Program - Famine Famine Famine!
Pets - We really need some kind of compiled concerns (with details) about these NEW pet issues so we can look into them properly. I will bug one of our pet prof playing designers about it tomorrow.
7x Spec Blockers - A little balance work might be needed there...
Engine - discussed already.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
A great deal of PVM toolsets completely invalidate the monsters..making them pointless meatbags if debuffed calmed/snared etc for 15 minutes. We try to only make "some" monsters immune.
Note:
Aliens in AI missions have calm breakers. I wanted calming in AI ships to be more of an "active" task.
Question: How is this working on AI ships? Good, Bad or ugly?
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
The ability to "twink" your character in AO has made it possible to get powerfull gear and nanos out early. Pets themselves would be the best example of this. The downside with throwing those pets out early is that you are stuck with the same one for longer. Without level locking a new series of pets (that would be put out as additonal pets to those already in use) there is very little that can be done about this issue...there are nanos buffing pets during this level range..but I understand it doesn't feel quite the same as unleashing a new monster to do your bidding.
There are no plans to re-evaluate nano requirements for some professions currently....but I am certain it will become an issue once we move beyond the larger system changes and begin to get into profession individual details.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
3. Not at the moment. These missions were built as "team" missions and are not interchangable with Solo missions.
4. We can have a look at that.
8. Hot swapping will be able to continue to swap out weapon type/damage type etc. Having specials on shared cooldowns will likely remove the reason for hotswapping in PVP.
12. Likely not very soon. Sorry. As an AO player you have an edge of other applicants as I won't hire anyone who doesn't play.
13. Wasn't aware of that. We'll have to look into that.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
The full alpha of a 1hb + 1he Enforcer is over the top. Nobody is expecting to survive that. This is the problem with this kind of alpha attack...nobody survives it. This isn't pvp this is ganking.
If hope for the Agent profession means surviving that kind of toe-to-toe alpha from an enforcer then you are going to be disappointed.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)