First off, the changes in the perk lines in GENERAL look very good. Quite well thought out, and some nice changes to dmg (soldiers particularly), also to dmg for keeper alien line. I like that.
But, here are a couple of points I'd like to bring up HM line, and dimach. Lets talk briefly about HM line first.
First off, the addition of a AAD self buff is absolutely awesome. It's overdue, and it's too short, but it's definitly the right idea.
Background:
Currently HM line is 10 perks. [20, 40, 70, 90, 110, 130, 150, 180, 200, 202]
With actions at 20, 90, 130 (listed, but action says from 150 onwards)
*Reaper requires 4 perks for transfix*
*Blessing requires 6 perks for CT*
Confliction:
At Tl5 there are not enough perks to max blessing at 170 (7), max HM at 150 (7), and get transfix (4). (total perks =18, max available=17)
Proposition
Condense the HM line by 4 perks
HM modifier breakdown
Maintain the same total modifiers, and the same perk actions, but condense the perk line as follows:
HM: 200 evade-Cls, 100 dodge range, 100 duck exp
Perks open at: 50, 90, 130, 150, 170, 202
****I have noted that the other mark perk (reducing the AAD of opponent) is exchanged for mark of pious. I think this is a good exchange, but I have a suggestion. ****
Actions
Action Mark of Pious: Opens on perk 1, Player level 50. Recharge: 120s (not 180s)
lvl 50: on self modify 40 AAD duration 15s
lvl 90: on self modify 100 AAD duration 17s
lvl 130: on self modify 150 AAD duration 19s
lvl 150: on self modify 180 AAD duration 23s
lvl 170: on self modify 210 AAD duration 26s
lvl 202: on self modifty 250 AAD duration 30s
Action Mark of Vengeance: Opens on Perk 3, Player level 130. recharge: 65s (32s miss), CHECKS: 75% evade-cls
lvl 130: on target modify -120 AAD duration 20s
lvl 150: on target modify -160 AAD duration 22s
lvl 170: on target modify -200 AAD duration 25s
lvl 202: on target modify -250 AAD duration 30s
Action Mark of Sufferance: Opens on Perk 4, Player level 150. recharge: 360s
lvl 150: on self: Health 200 .. 200, 20 hits, 5s delay duration = 100s
lvl 170: on self: Health 250 .. 250, 20 hits, 5s delay
lvl 202: on self: Health 350 .. 350, 20 hits, 5s delay
same stuff with blind/dots, etc.
Action Mark of the Unhallowed: Opens on Perk 6, player level 202. recharge: 240s
lvl 202: on target: -220 AAO, -220 AAD duration 50s
The changes listed are there for several reasons:
1. Keepers are very short on perks throughout TL4 and TL5
2. Keepers can USE the AAD buff way earlier than they can Utilize the mark of vengeance buffs. Therefore, it should in introduced earlier and put to use. The lower level (old) MoV debuffs are not well proportioned (-10 evade close? seriously..) that is useless.
3. at TL5 keepers NEED this perkline to be maxed at the level I have shown, in order to be REMOTELY competitive (thats highlight for a reason).
4. The changes in duration of the perks are also there because they provide a true evade prof room to breathe on perk recharges between DOF/limber, but also provide the keeper with an excellent window of opportunity during limber.
5. The duration of the AAD self buff should improve with more perks in the line to allow for gradual overlap upon maturing of various defences.
6. The change from evade close to AAD on the mark of vengeance debuff is because this is more in line with the roll of the keeper, who can essentially undress the opponent and leave him/her not oly open to melee attacsk, but other attacks as well.
Dimach
Keepers SHOULD NOT NEED dimach as a healing option.