1 thing i noticed... aperantly the OP thinks enforcers are everyones nemesis...
funny thing.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
One thing I noticed.. Apparently the OP is listing other people's view that enf is everyones' nemesis. Comprehension skills, funny thing.
I'm trying to be as objective as possible, it's up to you guys to come with strong arguments, and i might take some off the list, or add some.
Livesinglory Keeper lvl 49
Livesangryer MP lvl 60
Liveshealing Doc Lvl 179
Liveswarping Engi lvl 220
Livesfixing Fixer lvl 160
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
/Jekonam | 220 ma
/Jekoslap | 220 crat
/Jekoblack | 220 sold
/Jekoblastah | 164 trader
/Jekolandsubt | 158 doc
/Jeko | 150 fixer
/Jekonuke | 150 nt
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
Meta-Physicist - Twinks
Not joking either.
The thing is, it is hard to determine which professions consistently have the advantage over another. Asside from a few easy ones, there will generally always be exceptions. If this thread is only concerning general and not unique or focused setups though (MR shades/1he+1hb enforcers), then all the results would be general as well.
Enforcers would be losing to every damage dealer or profession with decent healing rates.
Shades would be losing to every profession they cannot perk, which would be about keeper and higher.
Fixers would be losing to anyone with AS or nukes.
In the bulk of situations, despite all of people's whinings, most players are much weaker than they make the profession out to be and will lose to situations that usually make sense. Full CC 1he+1hb enforcer using mongo rage has FAR fewer "nemesis" than a full CM/ofab 2hb enforcer that is not atrox. A fixer setup with more healing, skill lock for stims, and is generally going to last longer than your generic fixer will not be as vulnerable to professions with consistant spammable damage. Then ofc Atrox shades will perk most players they originally could not, meaning a lot more players will die.
So unless it is based off of a nano advantage, or a perk advantage almost every variety of the profession has, you cannot viably choose a nemesis.