Ok back on topic.
The game could have alternative sets of rules. Maybe depending on number of players, or different goals to win the game.
Here are some ideas.
1. In a two player game... PvP style, you got to destroy your opponent utterly to win. This can be achieved by acquiring a certain amount of notum fields, killing a key enemy unit (which is located in a heavily defended area) or force your opponent to surrender. This style of game could be based on a mix of cards & dice.
2. In a game with 3 or more players... a more strategic sort of play. You can form alliances with other players for short periods of time with a 1-2 turn opening at the end of it to either end the alliance in good terms or betray your ally to weaken him/her. During an alliance players can help each other strengthen their defenses but are limited to only the use of half their unit when working together in an attack (this prevents a player from being zerged). The notum fields can be "upgraded" through "research" and stealing tech from other players. The player who is able to reach the highest upgrade for all his fields win. This style of game could be based on a mix of cards & dice.
3. "Anarchist Mode" does not allow alliances, everyone starts with a specific "tech" advantage which can be stolen by another player through force or deception. To win a player must have acquired a set number of advantages. This style of game could be based on a mix of cards & dice.
4. Players work together, fighting mercenaries (cameo by Mercenary Ian Warr) and even waves of aliens (and an alien general or admiral) while defending different tower fields. The final boss would be a giant nickel statue of Means pointing at the sky like an astronaut... ok maybe not that, but something that would be classic AO... a giant Eremite? This style of game would be mostly dice based.
5. Each player works on his own (not against each other) through a tower field to reach the control tower to win. With different obstacles, like ambushes, traps, warps, snares, roots, etc. This style of game would be mostly dice based.
This could give the game a replay value if the board can be reset for all these different goals. Maybe using both sides of the board?