No because, as has been stated many, many times, a flat org tax disproportionately hurts low-level toons, many of whom are new players. The org functionality you speak of is not functional.
No because, as has been stated many, many times, a flat org tax disproportionately hurts low-level toons, many of whom are new players. The org functionality you speak of is not functional.
Ghosts of Rimor
Gorastopr 220 MA Doctor :: No pew pew. Thwack thwack.
Goratinkr TL5 OT Hurler Factotum Engineer :: Bringin' the thunder since 2008.
Scrubup 100 Bow Doctor :: Will she ever get out of perk reset? Stay tuned!
Ghosts of Atlantean
Unda TL7 MA Engineer :: Crying for more crit.
Measles LVL1 Pistol Doctor :: It takes 2 stims to self the Expertises.
Ghosts of Rimor
Gorastopr 220 MA Doctor :: No pew pew. Thwack thwack.
Goratinkr TL5 OT Hurler Factotum Engineer :: Bringin' the thunder since 2008.
Scrubup 100 Bow Doctor :: Will she ever get out of perk reset? Stay tuned!
Ghosts of Atlantean
Unda TL7 MA Engineer :: Crying for more crit.
Measles LVL1 Pistol Doctor :: It takes 2 stims to self the Expertises.
Yeah but if I remember correctly, it's so that you can set a fixed amount to be TAKEN from each active player every day. For a 220, a few thousand creds a day means nothing, for a brand new player who joins the org who is lvl 5 and don't even have a mill to his name? he will go broke and never recover.
It is for this very reason that no decent org that I am aware of, has ever used this /org tax feature since the start of the game.
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Keep in mind: My posts are my own personal views and thoughts.
I think everyone has it wrong on the /org tax thing. The amount you set is deducted for every 2 hours of in-game play time.. not every 24hrs.
/org tax thingy COULD be usefull if it was modified to tax the members every X days for y% i guess, but atm it's useless
Don't you just hate this kind of ppl
http://redwing.hutman.net/%7Emreed/w...rouscranus.htm
They should consider fixing the economy before adding features not needed.
I agree, who needs the tax returns building when they're taking a minimum of 16bn extra creds out the economy every month (or there abouts). Please attach a Soon™ flag to the development of this building Everyone get trading on the GMI and man up about loosing 6% to help fix the game a bit for the future!
I know one of the larger orgs on RK2 used to use this function years ago, Inner Circle. If your org has a city and towers if goes a long way to helping establish funds for maintaining both. That said I've never used the tax function in any org I've run and don't like the idea of it, simply taking 1% of sales and encouraging AI city raids and other farming was enough to keep the city paid.
Gaveup 220/30/80 Smg
In my old org we had tax of 40k. But we were a highend org, not for newbies. It was a small tax, and the city raids and sales tax from city helped to pay for our biweekly meeting where the org would spend the surplus to for instance buy lead bots to build a piece of Combined armor for a member who had such on their request list and had not received loot of any similar quality recently.
Of course, I have since learned that that kind of org structure, with the org actually being a real entity that worked for its members, and not just a chat channel for people who are only there to sell stuff in a market or get a buff from advantages, is rather rare.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Sufficiently large orgs with shop could keep averagely sized city running and even make some surplus on shop-tax. The /org tax system punishes the non-active players in my mind, if you are there just to help around. I would probably go with percent of credits from mobs and quests...
Ekarona 220/30 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
Ekaslave 220/low Female Solitus Trader, FLAT(TM) pricing TS, almost all can do!
Ekaros almost there/almost there too Male Solitus Martial-Artist.
Ekadv gimp/gimp Female Opifex Adventurer
This other game (forgot the name *cough*) has a nice guild perk. Every time you loot gold from mob you killed, some amount goes to guild bank.
It's not taken from your share. Instead some extra is generated just for guild.
Let's say it's 10% and you loot 100 gold, then you get 100 gold and 10 gold is made out of nothing and added to guild bank.
I came up with a geometric formula that my old org pores could use, one that tried to evenly distribute the org tax amongst low- and high-level toons. Imagine my surprise when I was told it's a flat tax. Bump for something other than a flat tax.
Ghosts of Rimor
Gorastopr 220 MA Doctor :: No pew pew. Thwack thwack.
Goratinkr TL5 OT Hurler Factotum Engineer :: Bringin' the thunder since 2008.
Scrubup 100 Bow Doctor :: Will she ever get out of perk reset? Stay tuned!
Ghosts of Atlantean
Unda TL7 MA Engineer :: Crying for more crit.
Measles LVL1 Pistol Doctor :: It takes 2 stims to self the Expertises.
Oh. There is too much money in game? How come I can't even buy 2 implants and some heal kits once I get off the newbie island?
If you have too much money go give it to those that don't have money (Oh, right. Everyone does.. too much of it) and they will spend it on things they need. Problem solved.
I believe that is the point people are trying to make, not that it is a valid point. Until FC fixes this you can avoid it, its up to the players to either be stubborn and get flagged and die to trial campers...or to take steps to avoid dieing for a while. Although I do not believe there are trial gankers waiting around for hours for the chance to gank a single player when they can just do that in borealis instead, FC is bound to adjust this given a bit of time.
With a flag? 5 minutes. In the end you are blaming the gun for killing people rather than the shooter themselves. Your examples are really difficult to believe are commonplace as well. What you require is:
Active PVP in borealis or athens to be taking place
A player who is actively participating in PVP but also on LFT for inferno missions
Inviting that player who also has an SL recall beacon and inferno garden key (no other form of travel can realistically get them to trial fast enough to flag their team)
Inviting that player within 1 minute of them becoming flagged
That player to be unaware of his active flag or to not care that he has an active flag
That player to not warn his teammates he has an active flag
No one in the team able to wait out the active flag
For it to be an actual issue you would also need that ganker present who is willing to sit at trial for hours waiting for someone with a flag to travely by. I also doubt you are inviting many 220's to inferno missions, so the ones who are flagged must be pre-220's who seem to always be PVPing against higher level players. Finally there is the fact that many players simply terminate to return to the gardens, which should cancel any flag they have. It is just a very weird set of requirements for what you claim to be occuring constantly.
I've never actually seen someone die while unintentionally flagged besides at Borealis.
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AO Universe - By Players, For Players! The #1 AO Fansite Worldwide - Site Founder (Retired). | AOSpeak - Unofficial AO Teamspeak 3 Server - Founder (Retired). | AO Recipebook - In-Game Recipe/Tradeskill Bot - Founder (Retired).
Founding member of the Council of Truth Clerical Staff.
Keep in mind: My posts are my own personal views and thoughts.