Page 1 of 3 123 LastLast
Results 1 to 20 of 45

Thread: Pack of Noobs Interview with Lindelu

  1. #1

    Pack of Noobs Interview with Lindelu

    Recently we had the honor of having our game director Lindelu join us at our headquarters for a bit of Q&A, we all had a lot of fun. Today we would like to share the interview with all of you. Enjoy!


    Ipewpewu: So Lindelu as the game director in AO I was really excited to see about the projects you had in store for AO. I had noted that previously with means you had been working on the new player stuff on your own time, and that it became a big team project following your promotion to game director What kind of plans do you have in place to try and help with retainment of new players in the future?


    Lindelu: That is a good question! The very first that people see when they log into our game for the first time, are some of the oldest looking graphical resources we have. Most of the newer content is a much higher quality, but you don't get to see it until you've leveled up! So we're re-building some of the first areas to be prettier, and be ready to support the Dreamworld Engine immediately when it's time for release

    The second plan we have is re-purposing some of our older content... We have a lot of content in AO, but some of it overlaps because of the level ranges, and so we're planning to one step at a timeadjust the difficulty and increase the loot to better fit the leveling experience!



    Ipewpewu: That sounds great, now when you talk about increasing the loot are you meaning to make it so that more items players loot are useable to them when they find it as apposed to lower loot that they just let rot?


    Lindelu: Ideally when you do a dungeon with your friends, you should always find stuff that is better than what you have. There may be some cases where twinked on items are better ofcourse!


    Ipewpewu: So are there plans then to create new armor sets that will allow people to eventually move out of the cookie cutter sets such as carb armor without spending millions of credits to equip at low levels?


    Lindelu: Yes there are plans to create new armor sets, both basic sets and more alternative sets. Basically I wish dungeons have more loot in them, for all professions.



    Ipewpewu: Can you tell us a bit more about how the new player experience is going to work?


    Lindelu: havn't mentioned this before, but we're looking into the possibilities of making a completely new and shiny Character Creation screen. The first step of this is the new visual login window that was released this summer... You all know it, and the graphics is still showing the old space station right now. So this effort spans all the way through a new player's experience, downloading Anarchy, making your character, training on your chosen profession, learning how to navigate and getting credits.

    Do you want to hear more about the details of what will happen?



    Ipewpewu: Sure.


    Lindelu: At first you'll wake up inside of a Shuttle, taking you from the Morning Star Space station to Rubi-Ka. You'll be able to chose your gear, and learn how to use it, including some of your profession specific nanos as well.


    Phyxerbabe: I have noticed on the forums that some players would like to see the old dropship return after a new character is created. Are there any plans to bring it back?


    Lindelu: Phyxer, the shuttle where you start will be a modern version of the old drop ship. It will be a lot more interactive and nice looking though.



    Doctordogg: whao, so we get to choose our gear instead of having an assigned layout?


    Lindelu: Doctordogg, Yeah, with some restrictions as we don't want to confuse new people. An adventurer will be able to choose between two guns or two swords, and an MP will get to chose from a bow and 2 clubs for example. After you chose your gear, you'll get the opportunity to try them out on a poor cleaning robot. You'll get to use the most important nano formulas (pets, debuffs, nukes, heals and so on) as well on the poor thing.




    Ipewpewu: this sounds great, it sounds like you've really gone out of your way to try and make this more interactive then our current system. Will the new experience touch on things such as implants?


    Lindelu: YES! You'll get to even learn how to build your own implants. However, that's not until you've embared on Rubi-Ka


    Ipewpewu: So will this new shuttle meet a deadly landing as well then?


    Lindelu: No ((: As you're done with the basics, you'll exit the Shuttle wihtout any deadly landings, in Arete Landing, a space shuttle port built very close to the ICC HQ. I'm sure you've read about it in the newsletters.




    Ipewpewu: Alright so new experiance aside a big question of mine I've had for a long time. What ever happened with the mentor system that was going to be put in place?, it looked like it was going to be a very good tool to encourage community members to step up and help new players.


    Lindelu: The mentor system is put on hold indefinitely. The mentor system was Colin's legacy, and the team have completed their end of the work... to complete it we need to get help from one of the most booked department in Funcom, shared with all other projects.

    Ipewpewu: In an interview you had done when you released the new engine video you had made a reference to if it was up to you that you would like to find other ways to restrict Froob players without alienating them, I really think this is an important step to keep things moving. Pack of Noobs harbors many froob players, and there's often times we'd like to involve them in our activities. Is there anything in the works currently to address the separation of Froobs and Paid players to try and get them back together?


    Lindelu: Oh yes! First of all, both froobs and subscribers will play together in these new starting areas. We also think it's important that we don't split up froobs and paid subscribers, so we've begun investigating other possibilities that will bring everyone together. Opening up some of the shadowlands could be a possibility, and adding better xp for leveling on rubi-ka could be another. That will mean that as a froob, you will not get access to all the items, but you will not be as restricted from playing the content.

    Ipewpewu: Do you have any thoughts on the idea of adding mini games to Rubi-ka that will allow players who have down time to engaged in other fun activities together as a community?


    Lindelu: Mini games! Well, the pvp area with the notum miners were made as sort of a mini game, and I definitely like the idea of it, I believe however that not everyone know about it or know how to get there, but that's something we can improve! Another mini-game has been made but not released yet – the phasefront racetrack! We're adding a racing game to Arete Landing actually, so people can try out vehicles. We've been discussing a third mini game that is mech related, but have not found the time to design it yet. Hopefully, we'll be able to find a good way to present these mini games so they present a quick and fun match between players who want something different from the level grind.

    Doctordogg: I've actually got a question that directly relates into getting AO out there onto the grid and attracting more people to bolster the player base. It stems close to when Lindelu was talking about the notum miners, just a few steps backwards. The battle stations. Watching people pvp on streaming sites and other video hosting sites has become a normal thing. Has the team talked about trying to come in line with this trend and bringing such things to AO? Such as a spectator mode in battle stations so that it can be shout casted.

    Lindelu: Aha! I have seen. I've been in contact with MMORPG.com a little regarding this and last I heard they were interested! We did a streaming show with them before the summer. We could have a "PvP against the Developers Tournament"?

    Ipewpewu: My Assistant Director recently talked to me about this idea that he's had for ages about being able to create Custom org ranks and set permissions for them in order to allow organizations to be able to better tailor their orgs around their needs, this would be especially useful for larger organizations to help reward organization members without giving them unintended abilities.

    Lindelu: I don't know if this is something we can do, but we've been talking about possibilities and I will bring this one up in the next meeting.

    Ipewpewu: ok so the last question I had on my list that hasn't already showhow been answered is one that I was reluctant to ask. I didn't want vto ask anything about the server migration stuff or anything else brought up a million times to you all. Is there anything to the rumor that all players credits are going to be wiped clean?

    Lindelu: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOO! I don't know where that rumor comes from, but the point of moving everyone is to let everyone keep their stuff.

    After this great interview with Lindelu michizure stopped by, and gave everybody some shirts, and we did a great screenshot outside the organization HQ!



    And finally the new ICC HQ



    To see all the new screenshots click here.
    Last edited by Firasting; Aug 30th, 2012 at 21:08:32.
    Ipewpewu Director of Omni Org Pack of Noobs.

  2. #2

  3. #3
    lazy is last. i am first
    220 crat ~Frocratarox~
    130 doc ~Mrfunny~
    150 engi ~Miniwheats~
    220 Shade ~Tsume~
    60 NT ~Nomorenano~
    220 fixer ~Barlock~
    Spirit Guide You

  4. #4
    confirmed: devs would rather answer interview questions than work on new engine.

  5. #5
    Quote Originally Posted by Lazy View Post
    confirmed: devs would rather answer interview questions than work on new engine.
    Fault in your logic, look at all the shineys.
    Ipewpewu Director of Omni Org Pack of Noobs.

  6. #6
    all those screens are on old engine :P

  7. #7
    But all this new stuff is already ready to go when they flip the switch to the new engine.
    Ipewpewu Director of Omni Org Pack of Noobs.

  8. #8
    confirmed: ipewpewu is funcom viral marketing employee

  9. #9
    Quote Originally Posted by Phixalicious View Post
    "Lindelu: The mentor system is put on hold indefinitely. The mentor system was Colin's legacy, and the team have completed their end of the work... to complete it we need to get help from one of the most booked department in Funcom, shared with all other projects."

    Yeah, don't give us that "AO shares no devs with other projects" crap ever again now.
    Funcom wasn't talking about work needed from a development standpoint, from the development standpoint the system is done, but in order to implement this system fully based on what they had in mind they needed other teams within funcom to do their part, so it has nothing to do with Funcom development teams at all.
    Ipewpewu Director of Omni Org Pack of Noobs.

  10. #10
    Quote Originally Posted by Lazy View Post
    confirmed: ipewpewu is funcom viral marketing employee
    QFT, what a guy.
    Former Assistant Director of Pack of Noobs

    Fake Friday with Means, and it worked!

  11. #11

    Funcom employee

    Quote Originally Posted by Phixalicious View Post
    "Lindelu: The mentor system is put on hold indefinitely. The mentor system was Colin's legacy, and the team have completed their end of the work... to complete it we need to get help from one of the most booked department in Funcom, shared with all other projects."

    Yeah, don't give us that "AO shares no devs with other projects" crap ever again now.
    Just to clear this up, there are plenty of departments at Funcom that from time-to-time do work for us. They are not part of the development team, and they don't report directly to me or Lindelu. This would include QA, Customer Service, Core Tech Team (Dreamworld), Marketing, Billing, Operations, and so forth. Basically, they are "service teams." Sometimes, we make features that require their time. The new market is a good example... it required work from Operations to set up the hardware and environment the market runs on (in addition to other things). Why? AO developers don't set up hardware in our datacenter, as it would be a massive waste of their time and talents. We have a department at Funcom which does that for all the teams. Sometimes a service team gets overbooked, and this might delay a feature.

    On the other hand, no other team uses the AO developers. The AO developers (coders, artists, designers) work exclusively on Anarchy Online. It's not like Vhab, Genele, Macrosun, or any of the developers who work on the AO game might have to go spend a day working on some other project or something. This does not happen. They are full-time employees on the AO project, and they work on AO 100% of the time.
    Last edited by Ilaliya; Aug 30th, 2012 at 20:21:55.

  12. #12
    Quote Originally Posted by Phixalicious View Post
    All right, I can somewhat buy this. So which "department" is the mentor system sitting in limbo waiting for?
    Accounting, as was said so many other times. But then, replies like yours is probably why they don't give any info. Misunderstanding, rumors and rage over being told that the AO devs finished all their work and now rely on a different department.. I don't get how it's hard to understand that FC, a company that used to employ something like 500 people, have different departments that specialise in various things, like support and accounting that are shared across development teams.
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  13. #13
    if i were to guess, i'd say it's because the mentor system involves... accounts?

  14. #14
    Do you even know what the mentor system was supposed to be?
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  15. #15
    Quote Originally Posted by Phixalicious View Post
    Okay, so they need accounting people to flag the mentor system for paid accounts only.

    So why isn't there a built in system already where the dev simply adds the "SL only" or "AI only" or whatever tag and then the system automatically locks out anyone from using it that doesn't have an expansion account. Why instead use an archaic system of needing accounting to actually do the flagging, thus causing "indefinite" delays every time the devs want to make something? I don't see Turbine or SOE waiting around for accounting when they want to put stuff in.
    I'm not 100% sure as it's been a while, but if i remember correctly at one point the idea was to give in game paid credit in exchange for time spent mentoring new players, the AO development team has nothing to do with actual paid game credit.
    Ipewpewu Director of Omni Org Pack of Noobs.

  16. #16
    Quote Originally Posted by Phixalicious View Post
    I would imagine the same thing a mentor system is in the dozens of other mmos that have had one for years?
    And, that would mean you would need someone in the accounting end to do stuff to the accounts system because the game very likely does not hook directly into that.
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  17. #17
    That was cool of them!

    I wish they'd come to visit Athen Paladins too!

  18. #18
    Could have spell checked.
    Colawren - Gimpest stripped adventurer on RK1.
    Reroll Enthusiast.
    The alts: Colawrenn, Iriotz, Empea

    Proud member of Forsaken and Unity of the Rose.

  19. #19
    Quote Originally Posted by Phixalicious View Post
    All right, I can somewhat buy this. So which "department" is the mentor system sitting in limbo waiting for?
    That question was asked at the QnA session in Oslo back in ... '10? Anyways, the answer given back then was basically "we are waiting on accounting".
    keep smiling
    Najade s, Najengi s, Najngi s, Najmp s, Shadysannz, Toccata, Frobos, Chaodoc, Najcrat, Najtank
    sannz - ENL - NR01-GOLF-11
    a time of changing has begun; the leaves are fallen and undone; inside my spirit starts to run; and all my fears are overcome. - Chiasm, Rewind, 2005

  20. #20
    Some interesting new info (and screens) there.

    Seeing as how the NPE will be completely different, not based on any of the existing content, what will happen to those? Because, aside from the part where they aren't doing a particularly good job of teaching the basics to new players, as playfields I kind of like them, and the shuttleport is/will remain an iconic part of the game for me with some sentimental value attached (even more so than the arrival hall which many of us veterans also miss).

    Will they simply be cut completely from the game once the new NPE is out (which would be a shame in my opinion), or are there plans to somehow repurpose them into some new function? Maybe new low level "static dungeon" kind of playfields with some short mission chains? The shuttleport would still be a nice place to get the first few alien levels, so that seems the easier case, while the SL biodome offers less unique opportunities compared to the main SL zones.

    "All things point to that they didn't play to win, but for the game itself and to play well. ... Later in their evolution, they forgot all about playing and having fun. When their corrupted minds only cared for what new ways they could gain power, there was no room for the simple things in life."
    - One Who Will Always Listen
    "Hope is the first step on the road to disappointment."
    - Librarian Isador Aikos, W40k: Dawn of War
    "If you want to make enemies... try to change something."
    - Adam Jensen, Deus Ex: Human Revolution

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •