Release notes:
*
Rewrote the Identify page
* Added some treats for tradeskillers
* Added some optimizations to search, identify and pattern matching
* Fixed a bug potentially crashing IA if consuming the last item in a stack
* Fixed a bug potentially crashing IA if consuming any item in a stack [oddly enough i've received reports of neither ever happening]
* GMI data will now also be deleted when deleting a character
* Removed in-client GMI searches, now only available via AOGmi
* Fixed a bug in "last seen" for in-client summary and ingame /summary, /wp
* Fixed a trivial [but annoying] bug related to the pattern matcher and multi threading
* Optimized lookup for summary page
* Importing from the old AOIA will now also import level/profession/VP
* Wiping the existing database when importing from AOIA is now optional, but recommended.
* Pattern matcher should no longer show novictalized crystals from another dimension
* Pattern matcher is now a bit less snidy about pattern locations
* Pattern matcher will now respect Auno/AOItems preference
* Some equipped items will now display their exact slot [ncu, utils, rings]
* Added a secondary cache for item names, greatly reducing startup time
* IA should now retain character treeview state when refreshing
* IA will now rename new backpacks [after a small grace period, in case the player decides to rename it himself]
* IA will now detect credits received via Mail
* Users of Onedrive / Google drive / Dropbox can now opt to automatically store backups in their cloud storage.
* Should no longer annoy the user to death with clicking sounds