Hey guys,
It's been a while since we had a discussion about balance and stuff, and I'd like to go over some of the things I'm going to be working on getting sorted out for us that have been way over-due, and some others that would be nice to see eventually (but probably never).
Obviously, the worst offenders, in terms of imbalance, will be getting the most attention first. Regardless of that, NT's still need a fair amount of work to be a more fun experience overall. The fun shouldn't start at 215.
Most importantly:
- Lowbie Garuk's nukes.
The biggest help to lowbie NT's overall would be an alternative to AOE's. Lower level nukes that work like Garuk's wouldn't be the complete solution, but a huge step in the right direction. *points out to Michi that he said we'd be getting these last year* Just saying. Michi and I discussed this a while ago, and I did point out the potential for balance problems at some levels, so PVP'ers don't have a cow... I've already thought of that. :P
- The effectiveness of blinds in pvm.
Blinds are awesome. If you're not using them, you're not playing NT right. But, they're a pain to keep recasting, and the AOE blinds are in some cases stronger than the single target ones... I'm going to see if single target ones can last longer on non-player mobs, and they get a little improvement. It would only take a smallish bump to most of them to be perfect at all levels.
- Nanobot Shelter
Sucks. There are some many things wrong with it, where do I begin...
The damage to nano multiplier is WAY to high without our big nanopool buff. It should be more like 50%, and even that would be annoying still. There needs to be a lowbie version that's easy to get. The actual "DamageToNano" amount is too low. It needs to be 30% for Superior and 25 for the Schoel one. Overall, get Pre-Nullity/RRFE from a soldier and don't bother casting Nanobot shelter if possible for now.
- Nano heals
There should be some lowbie versions of Izgimmer's Wealth added. IW and any lowbie versions should be changed from a big heal to a fast HoT.
These would be kinda nice, but not pressing:
- Roots
Could use a 2 second recharge and line cooldown.
-Absorbs
Lower level ones could use a second or 2 off cast times.
- Restrain Enthusiasm
Needs lower NR check.
- SL nukes
These STILL need nano cost adjustments at the lower end, and the nukes need to be spread out better in terms of level lock. It would be awesome to have some lowbie AI dot's to got along with them, and some scaling with amount of MC skill. Scaling on all SL nukes would be nice, both up and down from the original casting skill.
- Totally random suggestion.
Add 1% nano damage efficiency to Combined Officer at all levels. Since it's % based anyway, it pretty much needs no value higher than 1 to be good at any level.
I'm sure I've forgotten stuff, but those are the most pressing or just on my mind at the moment.
What do you guys think? Is there something else you want that I didn't mention?