I think I realized something was missing in AO when after over a year of playing, I didnt rush to patch. As a matter of fact I didnt even log on patch day. Or the next day. Sure there were new camps, bosses, items, but thats just the same old stuff with new dressing. Sure it may be fun to do a new quest for a day or two, but after that, its back to the same old AO.
So what is missing? What could make AO fun again? I was reading a few other forums and one theme seemed to pop up often: New Combat System!
The combat system in AO is severely lacking in anything resembling fun.
Step 1: You stand, shoot/hack/cast.
Step 2: Mob stands, shoots/hack/bite/cast
Step 3: occationally fire off healing or special attack.
Step 4: repeat till somone dies.
There is virtually no interaction required! I can actually leave the room during longer fights with no ill consequences. There is no need or use for tactics, strategies etc (except maybe root and shoot).
Combat in AO has become a chore rather than fun. It is now only a means to an end (gaining levels) rather than any form of entertainment.
Fighting different mobs is nice, but once the novelty wears off its back to step 1.
A challenging mob in AO currently is nothing more than a regular mob with more HP and Dmg. Its not tricky, or sneaky. It doesnt have any real tactic or strategy. It just may kill you in one or two hits, thats even less fun than fighting a normal mob.
New missions, new bosses, new items, control towers, a shadow plane etc are all just short diversions. Merely something to keep us occupied for a week or so until the novelty wears off again. Then, you guessed it, back to step 1.
Simply put: AO needs a more interactive combat system that allows for tactics (other than what dmg type to use or mezzing or rooting) from both players and mobs.
I know this probably wont happen, but after over a year of the same thing (faces and names are different, gameplay stays the same) I'm bored. I'm not going to get melodramatic and post that I'm leaving, I still like AO, but more for the friends than the gameplay.
People seem to always want content, because there is nothing else fun to do! Other aspects of the game provide no real enjoyment (except maybe RP and social interaction)! Trade skills, combat, travel, they work (mostly) but just arent fun.
So I ask FC: Is this possible? If not, why?
Dont let AO fall into another boring vanilla haze of obscurity!
I want to PLAY AO, not just watch boring hack/shoot/cast routines over and over and over and over and over.......