14.6:
- Added Martial Artist only Bows (as if their damage output alone wasn't high enough already)
- Four Fists of Kali is now made Self/Martial Artist only, effectively making Martial Artists a lot better at their skill then any other profession might be (understandable but still in relative terms it pushes downward any other profession who might want to use Martial Arts.)
14.5:
- Added Small Ebony Figurines for the Martial Artist. While every profession got these, Martial Artist ones are some of the most useful for their profession added to their main skills and to treatment. When compared to Crat figurines. for example, which either use a nano skill we have no use for or add to skills we dont use (Matter Met and Melee Energy) it seems silly.
14.4:
- Added Area of Effect Fears effectively giving Martial Artists some of the best Crowd Control on the game. Before this, only Crats and Enforcers had single target fears. These both made sense, Enforcers being big and scary and Crats being the masters of crowd control. Why did Martial Artists need fears?
- Fixed many broken nanos and Special Attacks. Other classes have been asking for fixes for up to 1 year with no change.
- Increased the damage on Parry Sticks and Wall Blades, now along with martial Arts some of the best weapons in the game.
14.2:
- Martial Artists Crit buffs were made self only, effectively making them the best damage dealers in the game. Now they can have UVC while other professions are limited to Mark of Peril, which has a 17% Crit chance difference between the 2.
- Added Martial Artist suits, some very good armor that any profession would love to have.
- Added Claws for Martial Artists, some very good weapons that are currently the weapon of choice.
14.0:
- Martial Artist fist nanos effectively change their damage type to Energy, Chemical or Fire, the latter 2 being some of the least resisted armor class used in the game today (between Mobs and Players).
- More fixes to Martial Artists initiatives.
13.8:
- Martial Arts skill above 120 stopped working with any weapon. Now, only Martial Artists with their weapons can effectively punch and use a weapon at the same time.
13.6:
- Special Arrows were added to be used with Bow Special Attack. The only profession with Green Bow special is Martial Artists.
- Fixes to Inits on Martial Artist weapons.
- Added unique loot for Martial Artists such as the Torturing Tool (one of the best).
- Martial Arts damage was increased dramatically, effectively making them do the same damage as a slower weapons counterpart yet their attack was still 1/1 at full aggro with no inits.
- Martial Arts Critical damage was increased dramatically (too much considering how often they crit for).
- Stun added to brawl.
13.4:
- Destruction Nanos (short term damage buffs) had their nano shutdown of 2 minutes reduced to 15-20 seconds. They also had their nano cost and NCU cost dramatically reduced.