Firstly, I don't see the need for Camelot to be a pvp battle ground with the introduction of Notum War. If those who wishes to participate in mass pvp, then join tower fights. I believe there are always some tower somewhere that's having the action.
And here are my idea of changing the Camelot Dungeon:
1. Divide the current Tarasque Loots into different groups, and create different bosses within the Camelot Castle accordingly holding different groups of loots. These new Bosses (as well as Tarasque itself) will drop maybe some normal mission boss loot or something...
(I can never understand things like GPH have to do with the dragon...)
Groups of Loots and New Unique Mobs:
(1) Dragon Armor parts, Edge of Tarasque, Dragon Tooth Poker, heart thingie and so on--Tarasque.
(2) Smelly Butcher Glove--[Name] the Bloodluster (or some other name, a melee, Enforcer type mob).
(3) GPH, Heavy-Headed Hardwood Staff, Aura Magnifier--[Name] of Jobe (a NT mob that swings a staff).
(4) Hollow Bone Bracer of Merlin Ambrosius, GoC, GoS--Merlin Ambrosius (a MP style mob or something).
(5) Robust Backpack, HPC, all Adv stuff--Sir [Name] (Melee Adv mob I guess).
2. Make all these mobs as strong as mobs like the Diamondine Soldier, or some of the less bosses at Ian Warr's.
3. Cancel the 18 hour clock, and use some sort of system similar to Ian Warr's or just a place holder system.
4. Modify the PF so that not all these things going on on the same PF (to prevent PF lag or crash). For instance, make it so that you "zone" into a new PF when entering the door leading into Tara's Crypt.
5. Get rid of the 25% Suppression, and replace with 75%.
So basicly, I'm suggesting to transform the Camelot Dungeon into more like the new bosses. Please post your comments and suggestions.
Thank you for reading