Basically, you should build your implants in such a way as to increase the skills you need to increase. For an MP the most important skills are the Nanoskills and the nanocasting related skills like NanoC-Init. Look at the nanos that you want to be able to cast next, see how much skill you need to cast them and then implant in order to be able to reach those skills where possible.
To get an overview of the priorities in terms of which skills it's most important to implant - read through the sections linked to in the index of this guide about IP Distribution. In the sections on IP Distribution, you'll find information that helps you to choose which skills to raise - both with IP and with implants.
Also, in the index of the guide, you'll find links to some MP websites and other beginner's guides for the MP (Like the SOG one). Those pages may give you some tips on implant layouts.
There's also links to some utilities that may help you to mess around with different implant setups and see which ones give you the right skills. Nano Nanny, The AntiGuardians Implant Design Tool and Rustot's Skills emulator are all good tools for that purpose. They allow you to choose the skills and the QLs and see what QL of implant you need and which clusters will give you the skills you're looking for.
With all that said - the basic set-up for an MP is usually around the attack and heal pets. The attack pets need TS and MC. The heal pets need TS and BM.
Second priority is usually the Mez pets and the nukes. The Mez pets need TS and MM. And the nukes need PM and MC.
So top priority would be: TS - MC - BM
Second priority would be: PM and MM
There is one exception to this general rule: The MP has very good nanoskills buffs which use PM and SI. Sometimes, it will work out better for you overall to prioritise PM and SI in your implants so that you can reach the next highest nanoskills buffs. That enables you to buff all of your nanoskills much higher.
So, if implanting with PM and SI in priority will gain you better nanoskills buffs - then that is often the best thing to do. Otherwise implant with priority on TS - MC -BM.
The biggest deciding factor for prioritisation is the Shining Head Cluster slot. All 6 of the nanoskills use the Shining Head slot - and only one cluster may go in there. Shining clusters also give the biggest skills buff - equal to bright and faded put together. So the very top priority skill tends to go in there.
The other clusters - Bright and Faded for each skill - also clash for some skills. You use your priorities to decide which cluster should win.
One other major element of any implant set for an MP is the Max Health implant. MPs tend to have weak Hitpoints - so implanting for those can be very important.
With all that in mind, you might view the following basic implant choices as the general rule:
Code:
Implant Shining Bright Faded
========== ==========================================
Head Time/Space
Chest Max Health Bio Met Sense Imp
Ear Psych Mod
Eye Psych Mod Mat Cre
Left Arm Mat Met
Leg Max Health
Right Hand Mat Cre
Waist Max Health Bio Met
For the periods when prioritising Psych Mod and Sense Imp will get you better nanoskills buffs, then the following basic set-up might be chosen:
Code:
Implant Shining Bright Faded
========= ===========================================
Head Psych Mod
Chest Max Health Bio Met Sense Imp
Ear Psych Mod
Eye Sense Imp Mat Cre
Left Arm Mat Met
Leg Max Health
Right Hand Time/Space
Waist Max Health Bio Met
X