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Thread: MP for Beginners Tutorial

  1. #61
    Hi Wizz,

    A great tool on these boards is the search page. You can set it to search specific forums too. There's a recent thread I found on controlling and using Mez Pets here

    Check it out!

    I was going to add a section on Pet Control and Macros/Scripts but I don't have the time right now. Maybe some time in the future...

    X
    Last edited by XtremTech; Dec 13th, 2002 at 13:41:26.

  2. #62

    Post Shhhh Top Secret Scripts: pattack

    Name: pattack
    Goal: make attack pet go after my target
    Notes:
    The interesting thing about this script is the
    /pointfor I put it in but noone seems to really
    notice it. But it makes me point at the mob I
    have targeted I also enjoy the /follow cause
    then I am looking at the mob since I select
    a mob with tab. The block of names at the top
    ensures I don't have to select my pet to rename it
    as all my scripts use a common name for pets.

    ----------------------------------------------------
    /pet "Anger Manifestation" rename killer
    /pet "Fury Externalization" rename killer
    /pet "Rage Materialization" rename killer
    /pet "Wrath Incarnation" rename killer
    /pet "Frenzy Embodiment" rename killer
    /pet "Enmity Personification" rename killer

    /follow
    /delay 100
    /pet "killer" attack
    /delay 100
    /pointfor
    /delay 100
    /say <<< Everyone ATTACK %t >>>
    ----------------------------------------------------

  3. #63

    Post Shhhh Top Secret Scripts: pheal

    Name: pheal
    Goal: make heal pet heal me
    Notes:
    I LOVE this one. It has saved me so many times.
    If a heal pet dies just cast one and hit this macro.
    if you only use one macro use this one. You don't
    have to rename him just spam this macro till you get
    a commencing. It also works on pulling a heal pet off
    a teammate onto you. The only nice touch this one has
    is the /selectself and I use /tell to keep from
    spamming in the team chat. Altho your pet talks anyway.

    ----------------------------------------------------
    /pet "Medinos" rename doc
    /pet "Salvinous" rename doc
    /pet "Valentyia" rename doc
    /pet "Sanoo" rename doc
    /pet "Restite" rename doc
    /pet "The Vivificator" rename doc
    /pet "Altumus" rename doc
    /pet "Curatem The Grand" rename doc
    /pet "Belamorte" rename doc

    /pet "doc" behind
    /delay 100
    /selectself
    /delay 200
    /pet "doc" heal
    /delay 100
    /tell %m [ Doc is on you ]
    ----------------------------------------------------

  4. #64

    Post Shhhh Top Secret Scripts: phealother

    Name: phealother
    Goal: make heal pet heal target
    Notes:
    A companion for pheal. Useful becuase it allows
    me to switch targets* because of the /behind.

    ----------------------------------------------------
    /pet "Medinos" rename doc
    /pet "Salvinous" rename doc
    /pet "Valentyia" rename doc
    /pet "Sanoo" rename doc
    /pet "Restite" rename doc
    /pet "The Vivificator" rename doc
    /pet "Altumus" rename doc
    /pet "Curatem The Grand" rename doc
    /pet "Belamorte" rename doc

    /pet "doc" behind
    /delay 200
    /pet "doc" heal
    /delay 100
    /tell %t [ I put doc on you ]
    /say <<< Doc is guarding you %t >>>
    ----------------------------------------------------

    * Your Milage may vary.

  5. #65

    Post Shhhh Top Secret Scripts: protect

    Name: protect
    Goal: make all pets protect you
    Notes:
    A script for new pets* if you are out of battle
    and just wanna be ready for anything.

    ----------------------------------------------------
    /pet "Medinos" rename doc
    /pet "Salvinous" rename doc
    /pet "Valentyia" rename doc
    /pet "Sanoo" rename doc
    /pet "Restite" rename doc
    /pet "The Vivificator" rename doc
    /pet "Altumus" rename doc
    /pet "Curatem The Grand" rename doc
    /pet "Belamorte" rename doc

    /pet "Anger Manifestation" rename killer
    /pet "Fury Externalization" rename killer
    /pet "Rage Materialization" rename killer
    /pet "Wrath Incarnation" rename killer
    /pet "Frenzy Embodiment" rename killer
    /pet "Enmity Personification" rename killer

    /pet "Deranged Mindreaver" rename dizzy

    /pet behind
    /delay 250
    /selectself
    /delay 250
    /pet doc heal
    /delay 250
    /pet killer guard
    /delay 250
    /pet dizzy guard
    /delay 250
    /say Ready!
    ----------------------------------------------------

    * I need to add the other Mez pets to this script.

  6. #66
    One tip for pet pathing: If your pet is stuck, try sitting down. For some reason, this seems to get them to pop over to you a lot of the time. If it doesn't work, stand up and sit down a couple times. Sometimes, this helps me get them past those stubborn conference or big circular spinny thing rooms. I'm not sure why this works, but it generally does.

  7. #67
    love those secret scripts!

    only command i did not know about is pointfor..
    but what exactly does pointfor do? turn you towards your target?
    if so it's quite nice, beats following since i do not like to be near mobs (is why i'll use ranged weapons)
    Etchu solitus omni MP 103 on rubika1.. just left departmentX for First Order..
    Feydrutha nanomage omni NT 25 on rubika1 retired atm
    Rodja atrox omni soldier 20 n00b!

  8. #68
    Originally posted by Feydrutha
    love those secret scripts!

    only command i did not know about is pointfor..
    but what exactly does pointfor do? turn you towards your target?
    if so it's quite nice, beats following since i do not like to be near mobs (is why i'll use ranged weapons)

    Unfortunately no all it does is point forward. The /follow points me in the right direction and i get used to hitting the back arrow to stop me running toward the mob.

  9. #69
    boy those scripts are uber!

    it beats just using plain macros by so much! I was used to having a halt macro and a heal macro for healpet, and using one before the other to switch targets.. but not alwasy would i get the right timing! this is great.... also pet renaming at the beginning of the script saves a lot of time in critical pet-recast-during-combat situations... (again i had rename macros)

    and the tell and say commands keep whole team informed on who the heal pet is healing..

    though i do not use /follow... no need to get close up with mobs for me..

    great stuff!

    ehe got zuwadza and those scripts at about the same time and i don't know which is better
    Etchu solitus omni MP 103 on rubika1.. just left departmentX for First Order..
    Feydrutha nanomage omni NT 25 on rubika1 retired atm
    Rodja atrox omni soldier 20 n00b!

  10. #70

    Question How do u use those scripts?

    I'd really like to use those scripts, but Im a n00b who doesn't know about macros and scripts. Please help me!

  11. #71

    Nice guide!

    Great Guide!!! I am a n00b to AO and to the MP class, obviously. I have this printed out and in a binder next to my computer. Will be following it to create and advance my MP

    Thanks for the help!!

    ---
    Nehebkau

  12. #72

    Question HOW do I use those Uber scripts?!!!

    I have clue on how to use those scripts with macros.

    Can anyone please answer me?

    I went to http://aoidiots.users.btopenworld.com/Index.htm , but I

    can't figure out how to use macros&scripts.

    Please help!

  13. #73
    To use these very nice scripts, you need to copy each of them to a text file using something like "Notepad", then save them in a directory called "scripts" that you will probably need to create.

    c:/program files/funcom/anarchy online/scripts

    Use the names supplied (such as "pheal") to save the files. So for example, you will have text files called "pheal.txt", "pattack.txt", "phealother.txt", and "protect.txt" in your /scripts directory.

    Now, go into the game and type (Enter) "/macro pheal /pheal.txt" and hit Enter. A small black box will appear attached to then end of your cursor. Drag this box and click onto a blank spot on your "Combat bar" (the one that comes up when you hit the "Y" key). This will place the macro onto your tool bar where you can easily right-click it during combat.

    All the macro is doing is the same thing that would happen if you opened the command line (by hitting Enter) and typed "/pheal.txt" The AO client automatically looks for a script to execute if it receives a command that it does not directly understand. This is why if you forget to type "/tell" but instead just type "/globula Hi There" it will return an error message that says "Script globula hi there not found" (or something like that)

    Hope that helps
    Globula
    Fashion icon and collector of monster pelts extraordinaire
    Meta-Physicist, RK-2

    Mulletfoo
    Strike hard and wear a spiffy Mullet
    Martial Artist, RK-2

  14. #74

    Talking Thank you so much!

    Thank you for the help!
    It's great~!

  15. #75

    Cool Scripts

    I have to say thanks!!! I had looked high and low for this information, and could not be happier to have read this thread.

    On the macro scripts, I took the liberty of revising them a bit and tailoring them to my style of play. I will post them here, and give credit where credit is due, to the original poster. I merely edited someone elses creative genius.

    These are my versions of the scripts previously provided, giving a bit of roleplay to them, making them maybe a bit more functional and adding the additional pet names you may get throughout your MP career.

    ***Upon Pet Creation - /guard.txt

    /say <<<Guard Sequence Initiated>>>
    /pet "Medinos" rename Venus
    /pet "Salvinous" rename Venus
    /pet "Valentyia" rename Venus
    /pet "Sanoo" rename Venus
    /pet "Restite" rename Venus
    /pet "The Vivificator" rename Venus
    /pet "Altumus" rename Venus
    /pet "Curatem The Grand" rename Venus
    /pet "Belamorte" rename Venus

    /pet "Anger Manifestation" rename Zeus
    /pet "Fury Externalization" rename Zeus
    /pet "Rage Materialization" rename Zeus
    /pet "Wrath Incarnation" rename Zeus
    /pet "Frenzy Embodiment" rename Zeus
    /pet "Enmity Personification" rename Zeus
    /pet "Lemur" rename Zeus
    /pet "Fiend" rename Zeus
    /pet "Demon" rename Zeus
    /pet "Cacodemon" rename Zeus


    /pet "Distracted Sphere" rename Apollo
    /pet "Deranged Mindreaver" rename Apollo
    /pet "Ignatus Mind-Clouder " rename Apollo
    /pet "Demenus" rename Apollo
    /pet "Absuum" rename Apollo
    /pet "Duoco" rename Apollo
    /pet "Distral" rename Apollo
    /pet "Confane" rename Apollo
    /pet "Balbuto the Gibberer" rename Apollo
    /pet "Tumulten" rename Apollo

    /selectself
    /delay 150
    /pet "Venus" heal
    /delay 150
    /pet "Zeus" guard
    /delay 150
    /pet "Apollo" guard
    /delay 150
    /say <<<Guard Sequence Complete - All Systems Standing By>>>


    ***Guard My Target - /guardt.txt

    /say <<<Guard Sequence Initiated>>>
    /pet "Medinos" rename Venus
    /pet "Salvinous" rename Venus
    /pet "Valentyia" rename Venus
    /pet "Sanoo" rename Venus
    /pet "Restite" rename Venus
    /pet "The Vivificator" rename Venus
    /pet "Altumus" rename Venus
    /pet "Curatem The Grand" rename Venus
    /pet "Belamorte" rename Venus

    /pet "Anger Manifestation" rename Zeus
    /pet "Fury Externalization" rename Zeus
    /pet "Rage Materialization" rename Zeus
    /pet "Wrath Incarnation" rename Zeus
    /pet "Frenzy Embodiment" rename Zeus
    /pet "Enmity Personification" rename Zeus
    /pet "Lemur" rename Zeus
    /pet "Fiend" rename Zeus
    /pet "Demon" rename Zeus
    /pet "Cacodemon" rename Zeus


    /pet "Distracted Sphere" rename Apollo
    /pet "Deranged Mindreaver" rename Apollo
    /pet "Ignatus Mind-Clouder " rename Apollo
    /pet "Demenus" rename Apollo
    /pet "Absuum" rename Apollo
    /pet "Duoco" rename Apollo
    /pet "Distral" rename Apollo
    /pet "Confane" rename Apollo
    /pet "Balbuto the Gibberer" rename Apollo
    /pet "Tumulten" rename Apollo

    /pet "Venus" heal
    /delay 150
    /pet "Zeus" guard
    /delay 150
    /pet "Apollo" guard
    /delay 150
    /tell %t [All pets are now protecting you - watch your pathing]
    /say <<<Guard Sequence Complete - All Units Now Protecting %t>>>


    ***Attacking - /attack.txt

    /pet <<<Attack Sequence Initiated>>>
    /pet "Anger Manifestation" rename Zeus
    /pet "Fury Externalization" rename Zeus
    /pet "Rage Materialization" rename Zeus
    /pet "Wrath Incarnation" rename Zeus
    /pet "Frenzy Embodiment" rename Zeus
    /pet "Enmity Personification" rename Zeus
    /pet "Lemur" rename Zeus
    /pet "Fiend" rename Zeus
    /pet "Demon" rename Zeus
    /pet "Cacodemon" rename Zeus

    /pet "Zeus" behind
    /delay 100
    /pet "Zeus" attack
    /delay 100
    /say <<<Attack Sequence Complete - Zeus Attacking %t>>>



    ***Healing - /heal.txt

    /say <<<Healing Sequence Initiated>>>
    /pet "Medinos" rename Venus
    /pet "Salvinous" rename Venus
    /pet "Valentyia" rename Venus
    /pet "Sanoo" rename Venus
    /pet "Restite" rename Venus
    /pet "The Vivificator" rename Venus
    /pet "Altumus" rename Venus
    /pet "Curatem The Grand" rename Venus
    /pet "Belamorte" rename Venus

    /pet "Venus" behind
    /delay 100
    /pet "Venus" heal
    /delay 100
    /tell %t [ Venus is now healing you - stay close]
    /say <<<Healing Sequence Complete - Venus Now Healing %t >>>


    ***Mezzing Mob/Wiping Hate List - Crowd Control - /mez.txt


    /say <<<Mind Control Sequence Initiated>>>
    /pet "Distracted Sphere" rename Apollo
    /pet "Deranged Mindreaver" rename Apollo
    /pet "Ignatus Mind-Clouder " rename Apollo
    /pet "Demenus" rename Apollo
    /pet "Absuum" rename Apollo
    /pet "Duoco" rename Apollo
    /pet "Distral" rename Apollo
    /pet "Confane" rename Apollo
    /pet "Balbuto the Gibberer" rename Apollo
    /pet "Tumulten" rename Apollo

    /pet "Apollo" behind
    /delay 100
    /pet "Apollo" attack
    /delay 100
    /say <<<Mind Control Sequence Running on %t - Caution Is Advised!!! >>>


    ***Cancel Mezzing Mob/Wiping Hate List - Crowd Control Only - /stopmez.txt


    /say <<<Mind Control Sequence Terminating>>>
    /pet "Distracted Sphere" rename Apollo
    /pet "Deranged Mindreaver" rename Apollo
    /pet "Ignatus Mind-Clouder " rename Apollo
    /pet "Demenus" rename Apollo
    /pet "Absuum" rename Apollo
    /pet "Duoco" rename Apollo
    /pet "Distral" rename Apollo
    /pet "Confane" rename Apollo
    /pet "Balbuto the Gibberer" rename Apollo
    /pet "Tumulten" rename Apollo

    /pet "Apollo" behind
    /delay 100
    /selectself
    /pet "Apollo" guard
    /delay 100
    /say <<<Mind Control Sequence Terminated - Stand By Initiated>>>



    ***For Traveling without Pet Auto Attack - /follow.txt

    /say <<<Follow Sequence Initiated>>>
    /pet "Medinos" rename Venus
    /pet "Salvinous" rename Venus
    /pet "Valentyia" rename Venus
    /pet "Sanoo" rename Venus
    /pet "Restite" rename Venus
    /pet "The Vivificator" rename Venus
    /pet "Altumus" rename Venus
    /pet "Curatem The Grand" rename Venus
    /pet "Belamorte" rename Venus

    /pet "Anger Manifestation" rename Zeus
    /pet "Fury Externalization" rename Zeus
    /pet "Rage Materialization" rename Zeus
    /pet "Wrath Incarnation" rename Zeus
    /pet "Frenzy Embodiment" rename Zeus
    /pet "Enmity Personification" rename Zeus
    /pet "Lemur" rename Zeus
    /pet "Fiend" rename Zeus
    /pet "Demon" rename Zeus
    /pet "Cacodemon" rename Zeus


    /pet "Distracted Sphere" rename Apollo
    /pet "Deranged Mindreaver" rename Apollo
    /pet "Ignatus Mind-Clouder " rename Apollo
    /pet "Demenus" rename Apollo
    /pet "Absuum" rename Apollo
    /pet "Duoco" rename Apollo
    /pet "Distral" rename Apollo
    /pet "Confane" rename Apollo
    /pet "Balbuto the Gibberer" rename Apollo
    /pet "Tumulten" rename Apollo

    /pet behind
    /delay 150
    /selectself
    /delay 150
    /pet "Venus" follow
    /delay 150
    /pet "Zeus" follow
    /delay 150
    /pet "Apollo" follow
    /delay 150
    /say <<<Follow Sequence Complete - All Units Responding Affirmative>>>

    ***Stand By Mode - Behind - /behind.txt

    /say <<<Stand By Sequence Initiated>>>
    /pet "Medinos" rename Venus
    /pet "Salvinous" rename Venus
    /pet "Valentyia" rename Venus
    /pet "Sanoo" rename Venus
    /pet "Restite" rename Venus
    /pet "The Vivificator" rename Venus
    /pet "Altumus" rename Venus
    /pet "Curatem The Grand" rename Venus
    /pet "Belamorte" rename Venus

    /pet "Anger Manifestation" rename Zeus
    /pet "Fury Externalization" rename Zeus
    /pet "Rage Materialization" rename Zeus
    /pet "Wrath Incarnation" rename Zeus
    /pet "Frenzy Embodiment" rename Zeus
    /pet "Enmity Personification" rename Zeus
    /pet "Lemur" rename Zeus
    /pet "Fiend" rename Zeus
    /pet "Demon" rename Zeus
    /pet "Cacodemon" rename Zeus


    /pet "Distracted Sphere" rename Apollo
    /pet "Deranged Mindreaver" rename Apollo
    /pet "Ignatus Mind-Clouder " rename Apollo
    /pet "Demenus" rename Apollo
    /pet "Absuum" rename Apollo
    /pet "Duoco" rename Apollo
    /pet "Distral" rename Apollo
    /pet "Confane" rename Apollo
    /pet "Balbuto the Gibberer" rename Apollo
    /pet "Tumulten" rename Apollo

    /pet behind
    /delay 100
    /say <<<Stand By Sequence Complete - All Systems Standing By>>>



    ***Stand Down Order - Wait - /wait.txt


    /say <<<Emergency Hold Sequence Initiated>>>
    /pet "Medinos" rename Venus
    /pet "Salvinous" rename Venus
    /pet "Valentyia" rename Venus
    /pet "Sanoo" rename Venus
    /pet "Restite" rename Venus
    /pet "The Vivificator" rename Venus
    /pet "Altumus" rename Venus
    /pet "Curatem The Grand" rename Venus
    /pet "Belamorte" rename Venus

    /pet "Anger Manifestation" rename Zeus
    /pet "Fury Externalization" rename Zeus
    /pet "Rage Materialization" rename Zeus
    /pet "Wrath Incarnation" rename Zeus
    /pet "Frenzy Embodiment" rename Zeus
    /pet "Enmity Personification" rename Zeus
    /pet "Lemur" rename Zeus
    /pet "Fiend" rename Zeus
    /pet "Demon" rename Zeus
    /pet "Cacodemon" rename Zeus


    /pet "Distracted Sphere" rename Apollo
    /pet "Deranged Mindreaver" rename Apollo
    /pet "Ignatus Mind-Clouder " rename Apollo
    /pet "Demenus" rename Apollo
    /pet "Absuum" rename Apollo
    /pet "Duoco" rename Apollo
    /pet "Distral" rename Apollo
    /pet "Confane" rename Apollo
    /pet "Balbuto the Gibberer" rename Apollo
    /pet "Tumulten" rename Apollo

    /pet behind
    /delay 200
    /pet "Venus" wait
    /delay 200
    /pet "Zeus" wait
    /delay 200
    /pet "Apollo" wait
    /delay 200
    /say <<<Emergency Hold Sequence Complete - All Systems Standing Down - Caution!!!>>>


    These may not work for everyone, but I really enjoyed the information provided by those on this thread and took some time determining just what my pet command needs were.

    Basically...

    1) Guard me
    2) Guard my target
    3) Attack my target
    4) Heal my target
    5) Mez my target
    6) Stop mezzing
    7) Follow
    8) Behind
    9) Wait

    These easily fit on one Macro bar for easy access. Attack buttons, buffs, nukes, heal kits etc... can be on another. It really is a personal preference how you do things. But I find this works extremely well for me.

    Renaming the pets on every command was a brilliant idea in case you forgot to rename it upon creation. Good pet management there.

    Through this method, I don't have to have 3 heal macro's, 3 follow Macro's etc....taking possible 15 or more macro's and combining them into 8. The ones provided here should apply to almost any situation.

    Fantastic stuff guys!! Thanks again!

    **P.S. - If any of these macro's are broken, please email me at tobaras@charter.net. I believe they all work fine. You may find your needs differ. If so, post yours here
    Last edited by Tobaras; Jun 14th, 2002 at 16:32:14.

  16. #76
    lol, i have some different scripts i keep for running through the cities for laughs, things like a "servant.txt" macro that basically has my meatballs uttering all kinds of things like "We live to serve you, master" "Your will, oh omnipotent one" "We hunger, great one, feed us!" and other crap.

    For my pattack.txt script, it ends with Morbidity (my favored name so far) stating "Morbidity is going to kick yo arse %t !" and whenever I see someone I know in the city, i target them and hit pattack, heh.

    I just wish there was a way to use this system to make actual macros for ourselves. Like an attack macro that inititiates pattack.txt, but also targets Morbidity and then casts an anima on him to start the fight. I have one of those nostromo n50 controller things, which worked well with DAoC, but I havent messed with it with AO yet. I dont want the game to play for me, I just like to group command macros that the game wont support, so that I am not finding myself switching between 2 or 3 different action bars, since I am not all that quick at doing so.

    *edit* oh, one other thing that might be helpful for someone else who makes the same wrong assumption as I did. In the above macros, you only need the named critters that are stated, not all of them. In other words, you dont have to include in the macro the names "lesser rage manifestation", "rage manifestation" and "greater rage manifestation". You just need "rage manifestation" because even though the nanos are named differently to denote power, the creatures they summon are all called the same thing. Wondered how I broke my scripts and took me a few minutes to realize this is what I did wrong :-) I tend to delete from the scripts pets that I will never use again, and those I am nowhere near summoning yet, so as not to constantly spam my chat area.
    Last edited by Wrongdoer; Jun 13th, 2002 at 20:21:15.
    ******************************
    Wrongdoer MP RK2
    currently being served by:
    Morbidity (aggroer)
    Bodybag (healer)
    Bozo (mez)

    Expire - MA RK2
    *********************

  17. #77

    Casting Macro's

    In everquest, they provided only 8 static "gem" slots for spells to reside that you had memorized.

    To cast one of these in a script, you merely typed

    /cast 1
    /cast 2

    etc..

    In AO, because you can place nano's in any given slot on your macro bar (with 10 possible bars), I haven't seen where this is possible.

    Otherwise you could script entire buff routines, including sit down's, nano kit refreshes etc..

    While it's nice to do some things manually, and of course using a third party software to run your keyboard commands isn't desireable, it would be nice to cast nano's from command line. Just for those rare occasions when it could be useful.

    But before funcom worries about that, I hope they fix the pet pathing.

    On that note, my pets did a fantastic job last night. I was on the verge of thinking someone miraculously resolved the issue. I won't go that far, but something definately happened to improve their pathing last night.

    Thanks again X. You rock.

  18. #78

    Correction

    The Destracted Sphere references in each macro should be:

    Distracting Sphere

    My apologies.

  19. #79

    Word of Caution

    One other word of caution. Not sure if anyone else has ran into this.

    Using these scripts too often results in a system message saying your last chat message has been deleted by flood control. Apparently they squelch would be spammers that way. Which is good, unless your having to tell your pets to guard/kill/wait/follow quickly during missions. I only ran into this once so far, but be aware of it.

    Also, remove the references to the pet renames for pets you do not yet have. Makes life much easier, as you don't get the Invalid Pet Command spam.

    Has anyone else noticed macro buttons disappearing from your macro bar when you log out and come back in? I hate having to redo them. And it also once told me could not find script file. Not sure whats going on, but I've found it easier to replace the Attack and Mez scripts with simple macro's for the time being until I figure out why.

    Increase the delay before the final /say command to 350 or more if your pets responses are coming after the final /say. This is due to lag and a longer delay usually corrects this.
    Last edited by Tobaras; Jun 14th, 2002 at 16:33:06.

  20. #80

    Re: Part 6 - IP Distribution - Abilities

    Originally posted by XtremTech
    Body Develepment:

    Body Development is directly related to Stamina. The higher your body development the higher your hit points will be. Each point of body development translates into a different number of hit points for different breeds. It's one of the atroxes strong points. For nano mages, body development is not a very good ability to raise. It's dark blue, translates into few hitpoints and costs a lot. Many nanomage MPs never put points into hitpoints. Most put a few points in now and again. Some nanomage MPs maintain that it is more effective to put the IPs into Stamina, since this raises body dev and also contributes to other skills.

    However you look at it, body dev is never going to be very important to a nanomage. For atroxes and solitus it's completely different and probably worth putting a lot more points into it.

    Nano Pool:


    Nano Pool is a middle priority for the MP. It depends to an extent what style of play you use. If you like to nuke a lot, then the more nano pool that you have, the better. If you have this style of play, then you may want to move nano pool up to being a high priority. Otherwise, you will get reasonable rises in Nano Pool simply from consistently maxing your Psychic ability, as this contributes 70% to Nano Pool. For most MPs, nano pool is one of the green abilities that gets some point sif any are left after the key skills have been raised. Still, it's important not to let it get too low, so pay attention to it every once in a while.

    First I wanna say is, that this Guide would have been something I would have had in my beginning But that my MP wasn´t my first Character i think i made it very well. Think don´t need really an IPR beside of my coming weapon Choice.

    Second i want to throw in, is that the Body Development and the Nano Pool are not Breed Dependant is. It is as all other Skills Proffesion dependant. So Body Def is for all MP´s Dark Blue and Nano Pool Green. So only the IP-Cost of the Main Abilities is dependant on the Breed as the Breed Cap for them is.

    Hope u will be on these Boards for a long time cause every Post i find from u i like very much
    ---Raquel "Dwbureaucrat" Laurence CLvl 214 Omni Crat --- [Eqp]
    ---Charles "Dwmeta" Thompon CLvl 177 Omni MP ---
    ---"Amanefo" CLvl 183 Soldier ---
    ---Ayanna "Dwvip1912" Peak CLvl 37 Clan Fixer (Permanent Death RIP) ---


    "when I was a lowbie us fixers were so gimped we had to throw the bullets at the mobs" -Ekasel-

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