Hi guys,
Sorry about the delay, but here's some feedback for your professions.
Adventurers
The concern brought up was Adventurer weaponry, with an emphasis on Pistols being a bigger concern than 1h Edged weapons, and weapon damage being the only offensive tool of the profession.
The intention from the designers about pistols seems to be clear: Adventurers are supposed to be the best pistol users when using two pistols at a time. Tweaking the damage / multi-wield budget to suit this was mentioned, and I hope you will be content with the result. Shadowlands seem to be the target for this, though I'm not sure whether it will be in the actual Shadowlands, or for everybody.
This goes somewhat for 1h Edged weapons too, but note that the Enforcer is very likely to rival the Adventurer on this weapon style though, as they will always have an awesome punch with any melee weapons.
But, remember that Adventurers have healing too, and the specialty of morphs, both which will be build upon in SL. And as Gaute commented, "Remember, the adventurer is second best at a lot of things, which makes him a very well rounded profession."
Agents
The issue was the usefulness of Concealment, mainly in sneaking missions and PvP.
To the PvP issue of everybody using AS all the time, due to no need for sneaking, Gaute replied the following:
"The fact that you can aim shoot someone that clearly can see you, that even might fight you, is the bug. We shall change that first, and then see what will be done with the balance of aimed shot in pvp."
He added "The shadowlands will bring the agent a host of new methods of fighting the opponent, and he /she will be among the top 2 in damage output – at least on the paper We know things are hard to /really/ predict before things have been “running live” for some months."
On sneaking versus blitzing he replied "It is more difficult to blitz missions with the Content Upgrade: Mission (14.8). Sneaking might become a more viable option… We have plans to make sure that concealment continues to work the way it was intended in the Shadowlands…" (edited the name of the upgrade, which he typed wrong )
Bureaucrats
The black and white nature of the Psychic limits on charm and fear nanos was the issue, and Gaute's reply to the main concerns was "The black-and-whiteness is only there as a upper limit because our nano system is so “resist hostile”. Without it, the crat could easily solo monsters 50 levels above him from level 50…. The monsters will get so tough to charm with time, nano resist wise, that the crats will need all the psychology and nanoskills they can muster."
He added some thoughts about crats in Shadowlands:
"The crat will also with the shadowlands, shine forth as the only real crowd controller and battle leader! Their speeches and calm nanos will be ones that will really make a difference in the shadowlands.."
Also, Gaute was not at all alien to the idea of Psychic debuffs, and when I mentioned it to Marius - who's responsible for perks - I got another smug face. Don't be too surprised if something like that comes along.